HELP ME!!!--.map>.bsp compile WON'T work

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fru3tration
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Post by fru3tration »

ok.......where are the objects--example: tanks-vehicles etc that are scripted into the map located so i can edit them???

thanks
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ViPER
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Post by ViPER »

Hmmmm, you want to mod or map?

to complete different things. Check these out and come back if you have any questions.

/tutorials.php?category=All
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hogleg
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Post by hogleg »

ummm we still don't know exactly what your trying to do, is it.

1. Decompiling original SH stock maps.
2.Trying to just script objects into original maps.
3.You've DL'd the original MP SH maps and your changing things there.

The maps will not work server side if you do 1 or 3.
If its for your Clan they can DL it from you.

I thought EA only released AA MP maps? anyone? :?
"all the governments in the world are corrupt and in the hands of the Illuminati"
neillomax
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Post by neillomax »

This post looks too much like this post:

http://www.modtheater.com/forum/showthr ... fa&t=28093
fru3tration
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Post by fru3tration »

1.I am decompiling SH stock maps--BECAUSE they arnt availble in .map format
2.I am NOT trying to just script objects into the original maps....IM TRYING TO EDIT THE OBJECTS!!!-as in their style/colors/flags
3.I havnt dl the original MP SH maps becuz they must not be available--thats why im decompiling STOCK SH MAPS!!!

also,
4. right now im working on the original stock mohdm maps becuz they work with SH!!!
___________________________________________________________
NEILIOMAX: i did not post that thread on tmt, but it is VERY helpful, ty for posting it--i got ahold of that guy on aim, and he answered some of my questions.
_________________________________________________________
VIPER: I dont want a mod or map---i want to know where the objects that are scripted into the maps (example---tanks, turrents, nebelwafers, vehicles) are located in the mohaa .pk3 files so i can extract them and edit the colors/textures!!! Mainly make them more realistic and add flags etc :P sound cool huh?? 8-)

thanks guys!!!!
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hogleg
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Post by hogleg »

okay, Decompile the map, spend the next 100 hours correcting the mess the decompiler made of the map with mohradiant, might as well write a new script too cause your going to have to add new triggers etc like Tom was saying.

you place machine gun turrets, tanks, vehicles with mohradiant, with the objects placed into a map with radiant you must have a script for that map.
Its in the pk3. You can open that with Pakscape.

sry if i don't get what your saying

read some of these tuts, give you a better idea
http://users.1st.net/kimberly/Tutorial/tut.htm
:wink:
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ViPER
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Post by ViPER »

I think your talking about changing the model skins. Might want to post in the skinning/modeling forum.
fru3tration
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Post by fru3tration »

ty viper thats rite
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