Blowing Up Wall

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ButtChew
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Blowing Up Wall

Post by ButtChew »

Ok .. I went through the blow up stuff, and destroying wall tuts and stuff.

I went to make a wall you blow a hole in. To sum it up (to make sure Im on the right track) I need to make the original wall and make it a scrip object. Then I must make the destroyed wall, and make it a script object also.

Here is where I ran into my problem ... The broken/damage wall was obviously more than one piece. How am I able to group pieces together to be recognized as one piece?
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mohaa_rox
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Post by mohaa_rox »

I'm not sure, but try right click-->detail.
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jv_map
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Post by jv_map »

mohaa_rox wrote:I'm not sure, but try right click-->detail.
huh :( .

Select all brushes, press N and double click on script_object. :roll:
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mohaa_rox
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Post by mohaa_rox »

Oops! Didn't know about that. Forgot.... :oops:
Live to map, not map to live.
-mohaa_rox, .map
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