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Allie number 4 spawn created
You can not create a spawn here!
Allie number 5 spawn created
You can not create a spawn here!
Allie number 6 spawn created
You can not create a spawn here!
Allie number 7 spawn created
You can not create a spawn here!
Allie number 8 spawn created
You can not create a spawn here!
Allie number 9 spawn created
You can not create a spawn here!
Allie number 10 spawn created
You can not create a spawn here!
Allie number 11 spawn created
You can not create a spawn here!
Allie number 12 spawn created
You can not create a spawn here!
Allie number 13 spawn created
You can not create a spawn here!
Allie number 14 spawn created
You can not create a spawn here!
Allie number 15 spawn created
You can not create a spawn here!
You can not create a spawn here!
Allie number 16 spawn created
You can not create a spawn here!
Allie number 17 spawn created
You can not create a spawn here!
Allie number 18 spawn created
You can not create a spawn here!
Allie number 19 spawn created
You can not create a spawn here!
Allie number 20 spawn created
You can not create a spawn here!
Allie number 21 spawn created
You can not create a spawn here!
Allie number 22 spawn created
You can not create a spawn here!
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/dm_50_healthbox.tik
PKM took himself out of commision
You killed yourself
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
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