trash pile
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PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
trash pile
i'm trying to use lod terrain to make a small ''trash pile'' 128uX128u by around 64u high. is it possible to make a lod terrain that small in width & length ? i'm also having a lot of trouble with removing vectors (?) when i made a bigger brush and then trying to make it smaller.
i'm not f****** angry, i'm from philadelphia .


Well what you can do is make a 512x512 patch of LOD terrain and then just delete the triangles that you don't want/need. Here's the instructions (I just copied and pasted them from another one of my posts so they might look familiar):
And what do you mean by "vectors"?
Hope that helps.
Code: Select all
To delete terrain triangles:
1) Open your map.
2) Press 'shift+f'
3) Hold down 'ctrl+shift' and select each individual triangle that you want to delete.
4) With the triangles selected, check the "Delete (neighbors at max detail)" option.
5) Click "Done"
6) Eureka.
To undo a deletion:
1) Open your map.
2) Press 'shift+f'
3) Hold down 'ctrl+shift' and select each individual triangle that was previously deleted that you want to return to normal.
4) With the triangles selected, uncheck the "Delete (neighbors at max detail)" option.
5) Click "Done"
6 Eureka.Hope that helps.
-
PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
Viper wrote:Use a brush for every little piece of trash. Something to keep you busy.
well well well , seems someone is going for my smack-a** title. hog-o i did the patch mesh and it came out ''good enough''. viper, i actually did that in my 676 south philly map for rubble from a broken wall, had around 100 different small pieces before i came to my senses.
i'm not f****** angry, i'm from philadelphia .



