Testing Map
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Testing Map
Does anyone know the quickest way to test a map to see if changes have worked?
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PKM
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- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
drop your compiled .bsp into maps/dm; go to your multi player screen, click on the billboard to your right, select deathmatch or teammatch, select your map from the pull down menu then click on start. if you have two cpus, have the map also in the other cpu's maps/dm directory and join in via lan.
i'm not f****** angry, i'm from philadelphia .


Or just compile your map, put the .bsp in either 'maps' or 'maps/dm', type "maplist" in the console at any point that you can bring down the console, and browse to your map. If it is in the maps/dm directory, double click on the dm folder. Of course, you won't be able to play your map with other people as this is only single player mode, but this is great for just testing architectural changes or details made. But also keep in mind that you won't be able to plant bombs or anything (I think), so if you need to do that then just do what PKM said.
copy your shortcut to MOH, and add the following parameter to the end.
+map <mapname>
and every time you click it it'll boot the map from the main folder. just be sure to always keep your recent version in the correct folders!
I.W.I.N.
+map <mapname>
and every time you click it it'll boot the map from the main folder. just be sure to always keep your recent version in the correct folders!
I.W.I.N.
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
just figured this out, maybe every1 allready knows this...
If you want to start your single player level in a multiplayer mode just do this
in your console.
I've known about this for starting MP games for awhile but this is really cool for SP. Go into spectator and the AI think your there. You can examine how your AI act.

If you want to start your single player level in a multiplayer mode just do this
in your console.
Code: Select all
alias mymap "g_gametype 1; wait; map yourmapname"
then just type in your alias "mymap""all the governments in the world are corrupt and in the hands of the Illuminati"
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Rookie One.pl
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I always used to leave a leak in the skybox to speed things up, not very useful if you want to see your beautiful lighting effects but if your just checking the layout and geometry of your structures then its perfect.
It misses the vis or lighting stage or both, cant remember but I do remember it would compile in minimal time.
It misses the vis or lighting stage or both, cant remember but I do remember it would compile in minimal time.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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PKM
- General
- Posts: 1888
- Joined: Tue Aug 09, 2005 4:43 pm
- Location: Philadelpia but stuck in San Antonio TX (hell)
leaks yes. if the compile is taking more than five minutes or going up in increments instead of down durring the compile, i'll go back in, set my grid to 1 and cut a small hole in a far corner of the map. granted my lighting isn't perfect but it still looks pretty damn good.




i'm not f****** angry, i'm from philadelphia .





