50% invisible wall

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somebody
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50% invisible wall

Post by somebody »

Can anybody provide me a prefab
i need a wall thats on one side invisible but on the other side its dark but visible for players thx for advance
neillomax
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Post by neillomax »

what ?
jv_map
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Post by jv_map »

Hmm pretty much every regular texture satisfies that requirement :?
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LeadHead
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Post by LeadHead »

IDK if this is what you mean, but its pretty simple to try.

Just make a brush, deselect everything, then hold ctrl + shift and click on the sides that you want to be invisable. Then texture that side with either caulk or nodraw (for this instance, using nodraw would probably be the way to go. Its located under 'common' in the texture list). Then deselect it, and do the ctrl + shift click thing on the sides that you want to be able to be seen and apply an appropriate texture.

Hope that helps.
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somebody
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Post by somebody »

Maybe this helps my explanation:

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Image[/img]
Rookie One.pl
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Post by Rookie One.pl »

Ctrl+Shift+LMB = selecting a single brush face. Give one of the sides a nodraw texture (or maybe a window one so that you can see there's actually something in there) and a wall/stone/whatever texture on the other side.
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somebody
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Post by somebody »

i did one side no draw and the other side just a normal texture
but when i as player stand at the nodraw side of the wall i can see through the nodraw texture but not through the normal texture u see what i mean?

Maybe this is a better explanation of the previous posts:
On one side of the wall i must be able to see through BOTH of the brushes
BUT on the other side of the wall i just look at a wall without being able to see through.

Is this some advance scripting or photoshop>

Thx for all the help
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tltrude
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Patch mesh

Post by tltrude »

Make the wall out of Patch Mesh (Curve menu), it has only one visible side.
Tom Trude,

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somebody
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Post by somebody »

Finally I got what i needed thx tlrude and offcourse the others

ok next step

how to edit that Patch Mesh so that the invisible side will be darker/dark
just like u see with some tuned cars with darkglasses

Hope u can help me with this one tltrude or others
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tltrude
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invisible

Post by tltrude »

You need to think about your questions a little more. How can something invisible be "dark"? The answer is that that it can't. But, you can add a "dark glass" textured brush behind the patch mesh wall.

You will not have to create a new texture to do that. My door2 tutorial map has dark blue colored glass that you can copy. If it is too dark, add nodraw to one side of the brush. You will need to include the texture image (tblueglass.tga) and the shader (door2.shader) in your final pk3, if you use it. And, you are welcome to modify them to your needs.

door2
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The blue glass is in the garage door and a door underground.
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somebody
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Post by somebody »

ah yeah thats logical:P
so just put the darkglass behind the invisible side of the Patch Mesh wall
gr8 u have one made that save me some time

ur coolguy:P finally i can start mapping

there will be some more stupid questions by me i think in the future;)
neillomax
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Post by neillomax »

What if you create black light entities on the invisible side. Wouldn't that create what you want ?


light

0 0 0

and then work with the "brightness" ( intensity ) a little.
somebody
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Post by somebody »

where can i find BLack light entities?
neillomax
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Post by neillomax »

In your 2d view... right click...... options come up....select light.....when light is still highlighted hit the letter "k'....... this will bring up windows' paint thing. select colors/edit colors......advanced.....define custom colors....black will be there when it loads......... just hit "add to custom colors" and hit ok. your light entity will become black automatically.

You can also select any color and do the same, or move the slider up and down, or move the small "x" around inside the colors to make your own custom light colors.

When you have your light entity selected, hit "n" and it will bring up a box. In the bottom of the box is two places you can type things. this will enable you to make the light brighter or dimmer.

in the top box type light
in the bottom type 10 or 300 or anything in between

each number will change brightness

I should edit this before you get upset. you're not going to make "black" light. you can probably use the above to "deaden" light in a certain area, but not do what you specifically want. The only way I can think of, to get you there, is to use light entities throughout, completely eliminating ambient altogether. And not having any light at all in that one particular area.
somebody
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Post by somebody »

ok thx!!!!!!! will try that 2
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