Elevator sound

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
dixie265
Lance Corporal
Posts: 18
Joined: Sun Apr 02, 2006 8:21 am

Elevator sound

Post by dixie265 »

I've made a elevator and have it working but i cant get the sound "Mec_elevatorrun_01" to play. I've put sound_close_start ..Mec_ElevatorRun_01 and same for sound_open_start but i still have the func_door sound do i have to disable the default sound ? thanks
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Alias

Post by tltrude »

You have to use the "alias" sound name, not the .wav file name. Alias names are found in the ubersound.scr file. But, as you can see below, the "elevator_run" alias will not load for multiplayer maps.

aliascache elevator_run sound/mechanics/Mec_ElevatorRun_01.wav soundparms 1.5 0.0 1.0 0.0 800 3000 auto loaded maps "m1l3c m4l2 m6l3a m6l3b m6l3c m6l3d m6l3e"

One that will work is "lighthouse_run" and it sounds almost the same. Yes, you will need to kill the other door sounds by using an alias that has no sound.

http://gronnevik.se/rjukan/index.php?n= ... veElevator

The link for the door2 map is no longer good at that site, but you can get it by clicking on my signature logo below.
Tom Trude,

Image
dixie265
Lance Corporal
Posts: 18
Joined: Sun Apr 02, 2006 8:21 am

Post by dixie265 »

thanks Tom . I feel stupid ! i should have known that from when i was modding the SP maps :oops: Ok i got sound now but it dont go long enough ? its running out about 2 foot before the end of travel can i made it loop somehow ? thanks again ..great link too
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

time

Post by tltrude »

Make the "time" a little less so the elevator gets there just as the sound runs out. I think you can use fractions for the time--like 2.7 or whatever. Sorry, you can't loop the sound without using the script.
Tom Trude,

Image
dixie265
Lance Corporal
Posts: 18
Joined: Sun Apr 02, 2006 8:21 am

Post by dixie265 »

thanxs Tom, yea i ended up using "spawn scriptmaster" in .scr as the lighthouse_run just didnt sound right thanks anyway :D
Post Reply