text prob

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somebody
Lance Corporal
Posts: 22
Joined: Tue Apr 04, 2006 7:40 am

text prob

Post by somebody »

Hi its me again

I made a map with a custom texture

In MoHradiant its like this, the way it should be:
http://img504.imageshack.us/img504/1063/goed0aa.jpg

But when i test my map the texture is multiplied on the wall How is that possible:( :
http://img506.imageshack.us/img506/9871/shot00113ld.jpg

Its really annoying so i hope someone can answer this one

Plz reply:( even if this is a stupid question I just dont understand it
I cant make any progress with my map like this
somebody
Lance Corporal
Posts: 22
Joined: Tue Apr 04, 2006 7:40 am

Post by somebody »

srry for this spam reply
but im almost giving it up:(
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k47a
товарищ
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Post by k47a »

sorry, cant help you with that, but do a search :wink:
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tltrude
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Post by tltrude »

The reason it's not showing correctly in the game is because the compiler can't find the size of the texture, so it creates it at default size (it doesn't know the real size).

What I do, for most new textures, is to find a stock image that is simular to the one I am making. Then I'll copy that one to the desktop and open it up with photoshop.

I then paste the new image onto the stock image and save it without changing its name. If it has an alpha layer, that has to be changed too.

I then rename the image file on the desktop--not in photoshop. Doing it that way keeps the formating of the stock image in place for the new image.

Texture images should be 512 X 512 in size. But, it can be smaller if you keep the numbers divisible by 32.

265 X 512
128 X 64
512 X 128
64 X 32

Like that.
Tom Trude,

Image
somebody
Lance Corporal
Posts: 22
Joined: Tue Apr 04, 2006 7:40 am

Post by somebody »

Thx tltdude will try that

I found out that the most textures of mohaa are JPG so what is better JPG or TGA to work with?

U mean by stock images the images u can find in pak2.pk3?
somebody
Lance Corporal
Posts: 22
Joined: Tue Apr 04, 2006 7:40 am

Post by somebody »

WOW this is realy strange i did what u told me (well i think so)
anyway i extracted pak2.pk3->Algiers in my main
then i used Afrik_wall1a.jpg opend in PSP
i opend the new image to in PSP and copied the whole image
then i pasted the copie in Afrik_wall1a.jpg
i saved the new created image (overwriting the Afrik_wall1a.jpg
i renamed it to muur.jpg (not in PSP;))
i changed the shaderfile where it was muur.tga
i compiled the map
and somehow it is now perfect and i mean somehow all the other CUSTOM textures were good to withoot doing the steps i did above
I like it:D

Thx tltrude
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