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neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Tue Apr 04, 2006 6:36 pm
Looks pretty good. We'll try it on LAN friday night. Hows about a ffa/tdm version ?
edit: could be a little brighter IMO.
Last edited by
neillomax on Tue Apr 04, 2006 6:56 pm, edited 1 time in total.
k47a
товарищ
Posts: 810 Joined: Fri Mar 25, 2005 1:19 pm
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by k47a » Tue Apr 04, 2006 6:46 pm
just had a quick run thru it... (some screenies or more info would have been cool
)
it looks quite nice, altho you coulda used some more textures... the buildings all look like concrete pillboxes (there's no doors to open and there's no stuff inside, it looks very empty) and there's some bugs with textures and brushes (you fall down easily as well coz you dont see where you're walking. and you can walk thru the trucks)...
yeah, also thought that ffa/tdm might be fun on this map
MagikShot
Lance Corporal
Posts: 11 Joined: Wed Jul 27, 2005 5:34 pm
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by MagikShot » Thu Apr 06, 2006 1:29 pm
i know about veichles
maybe i need some plugins for bug but i dont know where take it
there is a elevator in warehouse
i think more doors more lag
PS: im from italy sorry if i cant understand you
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Thu Apr 06, 2006 6:14 pm
In the common textures area, there are two clips you can use to keep from going through vehicles. One is the tank clip, the other is metal clip. Both have the sound of metal when shot.
You have a pretty good imagination... keep up the good work. Looks better than my first map.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Wed Apr 12, 2006 9:13 pm
Cool, who's artwork ?..... or is this one of those psp do-overs ?
Mj
Map Reviewer
Posts: 1394 Joined: Sun Apr 25, 2004 3:36 pm
Location: England
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by Mj » Wed Apr 12, 2006 10:16 pm
lol its a do over, i recognise most of the tex
ViPER
General
Posts: 1058 Joined: Fri Jan 14, 2005 5:48 pm
Location: California
Contact:
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by ViPER » Thu Apr 13, 2006 2:33 am
Great job on the map Trooper !!! I see great things coming from you.
MagikShot
Lance Corporal
Posts: 11 Joined: Wed Jul 27, 2005 5:34 pm
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by MagikShot » Wed Apr 19, 2006 4:03 pm
this artwork is a photoshop filter
i wanna know if the object works
then i'll release the final map
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Wed Apr 19, 2006 5:06 pm
The lens flare gives it away lol
is like writing PHOTOSHOP all over it
It still looks cool though
Rookie One.pl
Site Admin
Posts: 2752 Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
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by Rookie One.pl » Wed Apr 19, 2006 7:21 pm
Wouldn't say that, you can get the effect in many other programs.
It does look cool!
I would prefer clean, not-meddled-with screenshots, though.
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
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by lizardkid » Thu Apr 20, 2006 1:21 am
i thought the effect was cool, it'd be an awesome loading screen.
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Rookie One.pl
Site Admin
Posts: 2752 Joined: Fri Jan 31, 2003 7:49 pm
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by Rookie One.pl » Thu Apr 20, 2006 7:28 pm
Wow! There's some amazing architecture in there! Good job!
I still think that the screens would be better unmodified.