MBuilder

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

MBuilder

Post by DizzyDazzy »

I dont get this. i have the correct file paths on MBuilder BUUUT...It doesn't load the map and it ISN'T on mohaa...PLEEEAAASEE HELP ME!!
Image
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

C:\PROGRA~1\EAGAME~1\MOHAA

C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools........( MOHAA TOOLS for allied assault )

C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\dm
\main\.........for allied assault



USE the "change" button to find these. When done, close, then re-open mapbuilder for changes to take effect.
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

mbuilder makes a .bat file in the same directory as the .map open it in a text editor and post it . It maybe you have errors so the map is not building too .
Image
User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

Post by DizzyDazzy »

Thanks! :D i'll try it but anyway...............................
Well the .bak has nothing in it but the .map file has in it...
{
"classname" "worldspawn"
// brush 0
{
( -384 336 0 ) ( -400 336 0 ) ( -400 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -400 -336 200 ) ( -400 336 200 ) ( -384 336 200 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -400 -336 200 ) ( -384 -336 200 ) ( -384 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -336 200 ) ( -384 336 200 ) ( -384 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 336 200 ) ( -400 336 200 ) ( -400 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -400 336 200 ) ( -400 -336 200 ) ( -400 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 1
{
( 464 -320 0 ) ( -384 -320 0 ) ( -384 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -336 200 ) ( -384 -320 200 ) ( 464 -320 200 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -336 200 ) ( 464 -336 200 ) ( 464 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 -336 200 ) ( 464 -320 200 ) ( 464 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 -320 200 ) ( -384 -320 200 ) ( -384 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 -320 200 ) ( -384 -336 200 ) ( -384 -336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 2
{
( 464 336 0 ) ( 448 336 0 ) ( 448 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 -320 200 ) ( 448 336 200 ) ( 464 336 200 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 -320 200 ) ( 464 -320 200 ) ( 464 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 -320 200 ) ( 464 336 200 ) ( 464 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 464 336 200 ) ( 448 336 200 ) ( 448 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 336 200 ) ( 448 -320 200 ) ( 448 -320 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 3
{
( -376 320 8 ) ( 456 320 8 ) ( 448 336 0 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 424 320 200 ) ( -408 320 200 ) ( -384 336 64 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -408 320 200 ) ( 424 320 200 ) ( 448 320 8 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( 448 320 64 ) ( 448 328 64 ) ( 448 328 56 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -376 336 0 ) ( 456 336 0 ) ( 448 336 64 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
( -384 328 64 ) ( -384 320 64 ) ( -384 320 56 ) TAHolland/hollbrick_flat2pitd 0 0 0.00 1 1 0 65536 0
}
// brush 4
{
( 688 16 8 ) ( 680 16 8 ) ( 680 8 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 680 8 56 ) ( 680 16 56 ) ( 688 16 56 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 680 8 56 ) ( 688 8 56 ) ( 688 8 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 688 8 56 ) ( 688 16 56 ) ( 688 16 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 688 16 56 ) ( 680 16 56 ) ( 680 16 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( 680 16 56 ) ( 680 8 56 ) ( 680 8 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
}
// brush 5
{
( 128 320 0 ) ( -128 320 0 ) ( -128 -320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( -128 -320 8 ) ( -128 320 8 ) ( 128 320 8 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( -128 -320 8 ) ( 128 -320 8 ) ( 128 -320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( 128 -320 8 ) ( 128 320 8 ) ( 128 320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( 128 320 8 ) ( -128 320 8 ) ( -128 320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
( -128 320 8 ) ( -128 -320 8 ) ( -128 -320 0 ) misc_outside/afrika_ocean 0 0 0.00 1 1 536870944 256 0
}
// brush 6
{
( -128 320 0 ) ( -384 320 0 ) ( -384 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -384 -320 8 ) ( -384 320 8 ) ( -128 320 8 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -384 -320 8 ) ( -128 -320 8 ) ( -128 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -128 -320 8 ) ( -128 320 8 ) ( -128 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -128 320 8 ) ( -384 320 8 ) ( -384 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( -384 320 8 ) ( -384 -320 8 ) ( -384 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
}
// brush 7
{
( 448 320 0 ) ( 128 320 0 ) ( 128 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 128 -320 8 ) ( 128 320 8 ) ( 448 320 8 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 128 -320 8 ) ( 448 -320 8 ) ( 448 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 448 -320 8 ) ( 448 320 8 ) ( 448 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 448 320 8 ) ( 128 320 8 ) ( 128 320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
( 128 320 8 ) ( 128 -320 8 ) ( 128 -320 0 ) wilderness/m3l3grass_1 0 0 0.00 1 1 0 524288 0
}
}
// entity 1
{
"origin" "341.08 145.41 56.00"
"testanim" "idle"
"model" "items/item_50_healthbox.tik"
"scale" "1.0"
"classname" "item_health_50"
}
// entity 2
{
"origin" "338.26 155.46 56.03"
"testanim" "idle"
"model" "items/item_25_healthbox.tik"
"scale" "1.0"
"classname" "item_health_25"
}
// entity 3
{
"origin" "359.46 148.98 56.00"
"testanim" "idle"
"model" "items/item_100_healthbox.tik"
"scale" "1.0"
"classname" "item_health_100"
}
// entity 4
{
"origin" "216.00 192.00 8.00"
"testanim" "idle"
"model" "items/item_bar_weapon.tik"
"scale" "1.0"
"classname" "item_weapon_bar"
}
// entity 5
{
"origin" "210.64 228.22 8.00"
"testanim" "idle"
"model" "items/item_grenade_ammobox.tik"
"scale" "1.0"
"classname" "item_ammobox_grenade"
}
// entity 6
{
"origin" "-320.00 88.00 8.00"
"testanim" "idle"
"model" "animate/woodchair.tik"
"scale" "1.0"
"classname" "animate_furniture_woodchair"
}
// entity 7
{
"origin" "320.00 128.00 8.00"
"testanim" "idle"
"model" "animate/woodchair.tik"
"scale" "1.0"
"classname" "animate_furniture_woodchair"
}
// entity 8
{
"origin" "328.00 128.00 8.00"
"testanim" "idle"
"model" "furniture/cardtable.tik"
"scale" "1.0"
"classname" "animate_furniture_cardtable"
}
// entity 9
{
"origin" "10.64 -157.22 8.00"
"testanim" "idle"
"model" "animate/pulse_radiobomb_pickup.tik"
"scale" "1.0"
"classname" "animate_item_radiobomb-pickup-pulsating"
}
// entity 10
{
"classname" "func_barrel"
// brush 0
{
( -224 -64 8 ) ( -280 -64 8 ) ( -280 -128 8 ) TAnatural/m3l3grass_shed 0 -8 0.00 1 1 0 131072 0
( -280 -128 136 ) ( -280 -64 136 ) ( -224 -64 136 ) TAnatural/m3l3grass_shed 0 -8 0.00 1 1 0 131072 0
( -280 -128 136 ) ( -224 -128 136 ) ( -224 -128 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( -224 -128 136 ) ( -224 -64 136 ) ( -224 -64 8 ) TAnatural/m3l3grass_shed 8 0 0.00 1 1 0 131072 0
( -224 -64 136 ) ( -280 -64 136 ) ( -280 -64 8 ) TAnatural/m3l3grass_shed 0 0 0.00 1 1 0 131072 0
( -280 -64 136 ) ( -280 -128 136 ) ( -280 -128 8 ) TAnatural/m3l3grass_shed 8 0 0.00 1 1 0 131072 0
}
}
// entity 11
{
"origin" "303.00 -113.00 8.00"
"testanim" "idle"
"model" "statweapons/p_aagun_base.tik"
"scale" "1.0"
"classname" "turretweapon_player_aagun"
}
// entity 12
{
"origin" "-270.71 27.97 17.73"
"testanim" "idle"
"model" "ammo/us_bomb.tik"
"scale" "1.0"
"classname" "ammo_special_us-bomb"
}
// entity 13
{
"origin" "-276.00 -20.00 0.00"
"testanim" "idle"
"model" "ammo/mg_box.tik"
"scale" "1.0"
"classname" "ammo_box_mg"
}
// entity 14
{
"origin" "-294.00 192.00 0.00"
"testanim" "idle"
"model" "vehicles/jeep_30cal.tik"
"scale" "1.0"
"classname" "vehicle_allied_jeep"
}
// entity 15
{
"origin" " 8.00 -56.00 0.00"
"testanim" "idle"
"model" "posed/allied_ranger_soldier.tik"
"scale" "1.0"
"classname" "posed_allied_ranger_soldier"
}
// entity 16
{
"origin" "312.00 296.00 0.00"
"testanim" "idle"
"model" "tests/protogerman4.tik"
"scale" "1.0"
"classname" "test_prototype_german4"
}
// entity 17
{
"origin" "296 32 8"
"classname" "light"
}
// entity 18
{
"origin" "304 -280 8"
"targetname" "wap2"
"classname" "info_waypoint"
}
// entity 19
{
"target" "wap2"
"targetname " "wap"
"origin" "-88 -288 8"
"classname" "info_waypoint"
}
// entity 20
{
"origin" "24 120 0"
"classname" "info_player_start"
}
// entity 21
{
"origin" "-319.00 -280.00 0.00"
"testanim" "idle"
"model" "vehicles/opeltruckgreen_canopy.tik"
"scale" "1.0"
"classname" "vehicle_german_opeltruckgreen_canopy"
}
Image
User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

P.S

Post by DizzyDazzy »

Oh, soz...but how do you create usable doors :?:
Image
User avatar
hogleg
General
Posts: 1577
Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country

Post by hogleg »

Clik the link below "Nemesis", bookmark it, go to "Rotating doors".
"all the governments in the world are corrupt and in the hands of the Illuminati"
User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

Post by DizzyDazzy »

Nemesis? wheres that. sorry...but i tried those files and they just bring the mohaa start screen up even though the maps appear on the 'select map list'. If i'm pestering and annoying you with my dumb questions sorry i'm just a new mapper :) :wink: :mrgreen: :|
Image
User avatar
hogleg
General
Posts: 1577
Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country

Post by hogleg »

Here http://users.1st.net/kimberly/Tutorial/tut.htm








these little pics are links below :)
"all the governments in the world are corrupt and in the hands of the Illuminati"
User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

Post by DizzyDazzy »

Sorry 2 keep pestering but MBuilder still wont work! i just get that music...but thanks 4 the nemesis link! :D
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Music?

Post by tltrude »

MBuilder does not play music.

You posted the .bak file and we need to see the .bat file. Open mbuilder and select your map. Then copy the contents of the window in the lower left. Here is what mine looks like.

------------------------------------------------------------
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.map
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -fast -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.map
"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.map
pause
Copy "C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tltrude\door2.bsp" \main\maps
------------------------------------------------------------

The .bak file is a back up for you .map file. It looks ok, except you have no skybox. Surround your entire map with one big brush and go to "selection/csg/hollow". Then texture all six brushes with a "sky" texture (mohday2 is nice).

Also, you need to add sunlight to your map. To add it, click on one of the skybox brushes and hit key N. Then type,

Key: suncolor
Value: 70 70 70

...hit enter and N again. That, 70 70 70, will add full daylight to your map. You should also add at least one info_allied and one info_axis spawn point to your map -- so you can test it in main/maps/dm with weapons and sound.

Hope that helps somewhat.
Last edited by tltrude on Fri May 05, 2006 5:31 pm, edited 1 time in total.
Tom Trude,

Image
Ophisâ„¢
Colonel
Posts: 461
Joined: Sun Mar 12, 2006 2:30 pm
Location: England, Manchester
Contact:

Re: Music?

Post by Ophisâ„¢ »

tltrude wrote:MBuilder does not play music.
Lol, if his does then i want that version.. i can at least listen to random music while i compile my map!!
Image[ Formerly Known As Snakeâ„¢ ]
Rookie One.pl
Site Admin
Posts: 2752
Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
Contact:

Post by Rookie One.pl »

Lol! Can you imagine? A map compiler that renders sound depending on the map input! :P
Admin
Image
Image
Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

Post by DizzyDazzy »

I'll take the advice you gave me but what annoys me is i DO take your advice and nothing works on my pc...Its not the advice thats bad its obv. me doing something wrong. I just made a new .map file. its called Das Rishurio, its big, its great its perfect, player start, moving vehicles, players, guns etc. AND what exactly does 'compile' mean? Thanks again. and i'll carry on trying. :?

Also i dont see any .bat files and whenever i try to insert an AI model moh radiant freezes and shuts itslef down! WHY DO I HAVE SO MANY PROBLEEEEEEEEEEEEEEEEEEEEEEEEEEEEMS!!!!! urm...ok :oops:
Image
User avatar
hogleg
General
Posts: 1577
Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country

Post by hogleg »

I suggest going to the Nemeses and starting at the top of the tutorials and do em all.

Don't use capital letters or spaces in your map name.

Mbuilder ( compiler ) does all the calculations for everything, builds ur map.

Name ur map test_das_rishurio.map
"all the governments in the world are corrupt and in the hands of the Illuminati"
User avatar
DizzyDazzy
Lance Corporal
Posts: 13
Joined: Sun Apr 30, 2006 6:16 pm

Post by DizzyDazzy »

Thanks, maybe the problem is i've been putting spaces in the maps so it dont work?? i'll try again. Ta
Image
Post Reply