It works execpt the tcmod rotate in the first stage of the shader...it doesen't rotate the texture using the centre as the rotation point...any ideas why?
I tried the shader in the Q3A Shader Editor and it all works...just in Spearhead it doesn't rotate properly.
Do I need to add anything so SH will rotate it correctly?
Shader is below
Code: Select all
textures/rtcw/radar_01a
{
qer_editorimage textures/rtcw/radar_01
{
map textures/rtcw/radarsweep.tga
tcMod rotate 130
}
{
map textures/rtcw/radarbeeps.tga
blendfunc blend
rgbGen wave sin 1 0.5 0 0.25
tcMod scroll 0.1 0.001
}
{
map textures/rtcw/radar_01.tga
blendfunc blend
rgbGen Vertex
}
}


