NightVision
Moderator: Moderators
- XenoPHoXx_NL
- Sergeant
- Posts: 53
- Joined: Thu Feb 16, 2006 11:26 pm
- Contact:
NightVision
Hi guy's me again
my question is
Is there a way to make nightvision for mohaa?
any scripting or is it a mod that could be downloaded somewhere
i searched but no results
my question is
Is there a way to make nightvision for mohaa?
any scripting or is it a mod that could be downloaded somewhere
i searched but no results
Can't Win The Game? Change The Rules!
Below are the search results I got on FileFront.com. I can't recomend any as I haven't tried them. Hope it helps.
_______________________________________________________
http://medalofhonor.filefront.com/files ... /?keyword=
night+vision&game=22&search_category=all&fields_name=1&
fields_filename=1&fields_description=1&sort=name&order_in=asc
&limit=25&outdated_in=0&descriptions_in=0&summary_in=0
&show_screenshot_in=0#results
Devil_Dog
_______________________________________________________
http://medalofhonor.filefront.com/files ... /?keyword=
night+vision&game=22&search_category=all&fields_name=1&
fields_filename=1&fields_description=1&sort=name&order_in=asc
&limit=25&outdated_in=0&descriptions_in=0&summary_in=0
&show_screenshot_in=0#results
- XenoPHoXx_NL
- Sergeant
- Posts: 53
- Joined: Thu Feb 16, 2006 11:26 pm
- Contact:
This mod looks great in the screenshots but when i downloaded it and played with it a grey and white box comes up it happened with many others and i was wondering if anyone knows whats wrong? i have tryed removing all my other mods but the same thing happens! I would be thankful if anyone could help me.
He WhO DaReS WiNs
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
Try the Remington in Modern Warfare
it has a working nightvision.
This is the shader
This is the shader
Code: Select all
textures/hud/kartop
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
// lighter
map $whiteimage
rgbGen const 0.1 0.1 0.1
blendfunc add
}
{
// more contrast
map $whiteimage
rgbGen identity
blendfunc GL_DST_COLOR GL_ONE
}
{
// green filter
animmap 15.0 textures/mw_sfx/noise3.tga textures/mw_sfx/noise4.tga textures/mw_sfx/noise5.tga textures/mw_sfx/noise6.tga textures/mw_sfx/noise7.tga
//map $whiteimage
//tcMod scale 32.0 32.0
rgbGen const 0.0 1.0 0.0
blendfunc filter
}
{
// crosshair
clampmap textures/hud/308scopetop.tga
blendFunc blend
rgbGen const 0.5 0.0 0.0
}
}
textures/hud/karbottom
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
map $whiteimage
rgbGen const 0.1 0.1 0.1
blendfunc add
}
{
map $whiteimage
rgbGen const 1.0 1.0 1.0
blendfunc GL_DST_COLOR GL_ONE
}
{
animmap 15.0 textures/mw_sfx/noise3.tga textures/mw_sfx/noise4.tga textures/mw_sfx/noise5.tga textures/mw_sfx/noise6.tga textures/mw_sfx/noise7.tga
rgbGen const 0.0 1.0 0.0
blendfunc filter
}
{
clampmap textures/hud/308scopebottom.tga
blendFunc blend
rgbGen const 0.5 0.0 0.0
}
}
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
Well considering how night vision works, Thats probally the closest your gonna get.
Good job on that script

Good job on that script
Unless you can convert that into a scriptNight vision devices gather existing ambient light (starlight, moonlight or infra-red light) through the front lens. This light, which is made up of photons goes into a photocathode tube that changes the photons to electrons. The electrons are then amplified to a much greater number through an electrical and chemical process. The electrons are then hurled against a phosphorus screen that changes the amplified electrons back into visible light that you see through the eyepiece. The image will now be a clear green-hued amplified re-creation of the scene you were observing.



