On Spearhead (and Breakthrough), if you set the game to low texture detail, the sky will disappear and a huge amount of fog will appear. I'm unable to run some levels of Spearhead on Medium texture detail because this laptop isn't all-powerful, so I have to set it to Low texture detail, but no sky and lots of fog is needless, and gives me a big disadvantage on multiplayer (the main place where I must use Low texture detail, though single player still applies).
What can I do to ensure that, on Low texture detail, I will draw a sky and won't get huge amounts of fog?
I do realize that the fog is for a closer clipping plane, but it's not necessary to remove everything just because texture detail is on Low. And there's just no point in not having a sky.
Spearhead Low Texture Detail
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Spearhead Low Texture Detail
Last edited by Broadus on Tue May 09, 2006 4:10 pm, edited 1 time in total.

r_picmip x scales down textures with a factor 0.5^x. So r_picmip 2 scales down textures with a factor 0.25. This is applied in both directions, so the total texture memory usage drops with a factor 0.5^(2x). With r_picmip 2 you're only using one eight of the texture memory as is the case with r_picmip 0 (highest detail). Ofcourse, this difference is very noticable in image quality.
No, I already tested it earlier during lunch. Sadly, confidence won't make the sky appear, or the fog stop being extra-foggy. r_picmip 2 doesn't work, it's just like manually turning the texture detail to Low in the menu. Even if I do it in the middle of a level, the sky will still disappear and the map will become foggy once I switch from r_picmip 1 to r_picmip 2.

