A few Pictures of The upcoming tutorial on unlimited Terrain

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

A few Pictures of The upcoming tutorial on unlimited Terrain

Post by Yarik »

here they are. Please try to clikc only once and dont link this. Because anglefire is beign a little girl and wont let you link the pics. And it will waste too much of my bandwith. So if you can please just lick once and save it. If some one has a website that can put actuall images on the web for us to see. You have my 100% to post links of the same pictures. Surgean or whoever runs this site can save it and post it again.

Just a few more seconds before i post them. gosh this is soooo slowww.

http://www.angelfire.com/film/yarik/untitled2.JPG

http://www.angelfire.com/film/yarik/untitled3.JPG

http://www.angelfire.com/film/yarik/untitled4.JPG

http://www.angelfire.com/film/yarik/untitled5.JPG

http://www.angelfire.com/film/yarik/untitled6.JPG
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

So if you can please just lick
I meant click

LMAO lol hahahah

I asked a few q's a while back on how to make the textures fit door and didnt get a repsonce. Here is a pic of what it looks like. This is what i meant that the door is 3 times bigger then you when you play the game

http://www.angelfire.com/film/yarik/untitled.JPG

What i also meant about the unlimited Terrain in my post is that you can go almost as high as you want.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Desert Eagle
Captain
Posts: 237
Joined: Mon Jan 13, 2003 1:05 am
Location: Mapping Bunker
Contact:

Post by Desert Eagle »

For the door question I make mine 48 units wide (roughly 4 feet) and 96 units high (roughly 7 feet) 16 units is roughly 1 foot.

When you apply the door texture and with the door still selected you can hit the "s" key which will bring up a little pop-up menu where you can resize and or rotate textures.
Desert-Eagle
....The Eagle Has Landed...
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Just select the face and press ctrl + f. Wasn't this answered? :?
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

watcha think of my LOD terrain?? Anyone?
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

It doesn't fit very well :(.
Image
LT.BARNES
Major
Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Post by LT.BARNES »

dude make a brush ANY size u want....add the door texture onto it

then simpley hold "ctrl" and "f" and it will fit onto the brush simple :D
...prepare for your finest hour...
Desert Eagle
Captain
Posts: 237
Joined: Mon Jan 13, 2003 1:05 am
Location: Mapping Bunker
Contact:

Post by Desert Eagle »

Sometimes though when using ctrl +f the texture does not look right..."to big or to small"...I assumed he knew about ctrl +f, so was offering another way...:)
Desert-Eagle
....The Eagle Has Landed...
LT.BARNES
Major
Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Post by LT.BARNES »

o ok cool
nice one man :)
...prepare for your finest hour...
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

You're using LOD? I thought was EasyGen.....
Live to map, not map to live.
-mohaa_rox, .map
moderator
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

You're using LOD? I thought was EasyGen.....
What is EasyGen? I am using MOHRadiant Yes.
And for the
It doesn't fit very well .
It has a few quirks but that will be worked out. i did a rough make of the map with high terrain. So the next map that will comeout will hopefully have no such problems
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Easygen is create terrain.
Live to map, not map to live.
-mohaa_rox, .map
moderator
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

A problem I've encountered when using LOD terrain and overlapping regular brushes is that at a long distance LOD terrain is drawn with fewer triangles and which causes the overlapping to shift and change, sometimes covering my roads to some extent.

Whats the similarity between LODterrain and a Vacuum? Thry both SUCK. :wink:

Well, maybe LODterrain doesn't suck that much, I just don't use it properly i guess. :(
Looking for a good game? Play GO the ancient asian game of strategy.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

You can prevent any LOD changes on the terrain by marking the 'max detail' surface flag for some facets. To do so, just press shift+f.
Image
rOger
Major
Posts: 290
Joined: Wed Feb 05, 2003 8:56 pm
Location: Sweden

Post by rOger »

That will come in handy.

Thanks.
Looking for a good game? Play GO the ancient asian game of strategy.
Post Reply