I think that this is asked earlier, but I couldn't find it.
For the map of my school I want a script for the school bel.
After 5 minutes when the map has started you hear the school bel, then after 20 minuten then after 5 minuten.
Like this:
*Start*
*5 minutus*
*school bel*
*20 minuten*
*school bel*
*5 minutes*
*schoolbel*
etc.
I want that everyone can head it?
Has anybody got a script for that?
Thank you!
script for school bel
Moderator: Moderators
script for school bel
WHOOHOO!
Re: script for school bel
I find it funny you took 3 attemps at spelling "minutes" right.Bassie_w wrote:I think that this is asked earlier, but I couldn't find it.
For the map of my school I want a script for the school bel.
After 5 minutes when the map has started you hear the school bel, then after 20 minuten then after 5 minuten.
Like this:
*Start*
*5 minutus*
*school bel*
*20 minuten*
*school bel*
*5 minutes*
*schoolbel*
etc.
I want that everyone can head it?
Has anybody got a script for that?
Thank you!
[ Formerly Known As Snakeâ„¢ ]-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
Code: Select all
main:
local.master = spawn ScriptMaster
local.master aliascache schoolbellsound sound/xxx/xxx.wav soundparms 1.0 0.0 1.0 0.0 1024 6000 auto loaded maps "m dm moh obj " // values are up to you.
level waittill spawn
thread schoolbell
end
schoolbell:
wait 300 //(5 mins)
$speaker playsound schoolbellsound
wait 1200 //(20 mins)
$speaker playsound schoolbellsound
goto schoolbell
end
-
Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
Thank You At0mic.. Of zoals nederlanders het zeggen: Dankjewel At0miC!At0miC wrote:In your map you should have a speaker with targetname 'speaker' or whatever u like, if u wanna use a speaker that is.Code: Select all
script for the schoolbell
I thought that one of the 3 has to be goodSnake? wrote:I find it funny you took 3 attemps at spelling "minutes" right.
WHOOHOO!
