star gate mod
Moderator: Moderators
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Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am
You need to put the texture on the model before you export it.
When it's exported you will have a .TIK, .SKB, .SHADER and the texture file 9either a .JPG or .TGA) in the 3 Milkshape created in your MOHAA directory.
If the model exported without the .SHADER and .JPG/.TGA files then
you need to apply the texture in Milkshape before you export it.
Read the milkshape skinning tutorials to learn how to texture your model.
Using Milkshape and the SKB exporter I've converted RTCW models for use in the map I'm working on at the moment.
this is the Venom Gun....
http://exoload.net/view.php?file=http:/ ... 591017.jpg
When it's exported you will have a .TIK, .SKB, .SHADER and the texture file 9either a .JPG or .TGA) in the 3 Milkshape created in your MOHAA directory.
If the model exported without the .SHADER and .JPG/.TGA files then
you need to apply the texture in Milkshape before you export it.
Read the milkshape skinning tutorials to learn how to texture your model.
Using Milkshape and the SKB exporter I've converted RTCW models for use in the map I'm working on at the moment.
this is the Venom Gun....
http://exoload.net/view.php?file=http:/ ... 591017.jpg
-
Waylander76
- Sergeant Major
- Posts: 122
- Joined: Wed Jun 01, 2005 10:03 am



