Lighting question
Moderator: Moderators
Lighting question
in my map, on one of my buildings, the light makes it look all different shades. Each brush has a different shade to it, some are darker than others... I dont want it to do that. I want it spread out evenly and smoothly. Is there a way to fix this?
The only lighting that im using is:
suncolor 45 45 45
and
sundirection -50 0 0
I also want to get rid of the sunflare, but have the same light. The sky is cloudy in my map, so I dont want a sunflare.
thnx
The only lighting that im using is:
suncolor 45 45 45
and
sundirection -50 0 0
I also want to get rid of the sunflare, but have the same light. The sky is cloudy in my map, so I dont want a sunflare.
thnx
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Innkeeper
- Colonel
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Not sure about your texture problem, but to get rid of the sunflare;
key = sunflarename
value = none
key = sunflarename
value = none
Innkeeper - moderator
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Desert Eagle
- Captain
- Posts: 237
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The problem isn't that the textures aren't aligned properly or in different scale, I had this myself and it looked perfect in mohrad. When compiled, there are some brushes, though, which the engine makes brighter and others that get less light. I have no idea how to fix this, and gave up leaving it the way it was.
Maybe someone knows how the compiler decides how much light is to be applied on a brush. The reason might be the size of the brush, the texture of the other sides, how the brush stucks in the others, don't know...
Maybe someone knows how the compiler decides how much light is to be applied on a brush. The reason might be the size of the brush, the texture of the other sides, how the brush stucks in the others, don't know...

