Strange Player View

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Salombo
Sergeant
Posts: 61
Joined: Mon Jun 05, 2006 1:30 pm
Location: New York

Strange Player View

Post by Salombo »

Hello
Hoping someone can help me understand what I did wrong. After converting the us_inf skd file from BT to a AA skd, did the shader and tik/tik_fps. Everything looks great, even from another player's view.
But the player's view is odd :shock: ... takes half the screen!
Any thoughts would be appreciated. :D

TIKI
setup
{
scale 0.52
path models/human/SC_AL_US_INF // Set path to set skelmodel from
skelmodel sc_al_us_inf.skd // Set body model

//surface pack shader Sc_AL_US_Inf_Equip
surface Sc_Al_US_Inf_Pants shader Sc_AL_US_Inf_Pants
surface Sc_Al_US_Inf_Tunic shader Sc_AL_US_gen_Tunic

path models/human/heads
skelmodel head5.skd
surface head shader wheathers

// HANDS
// =======================================================
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew

// GEAR
// =======================================================
path models/equipment/USGear
skelmodel SC_AL_US_INF_GEAR.skd
surface Sc_Al_US_Inf_gear shader SC_AL_US_INF_GEAR

// HELMET
// =======================================================
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader SC_AL_US_Inf_Helm

path models/equipment/USGear
skelmodel Af_P_Glasses.skd
surface Af_P_Glasses shader Af_P_Glasses
surface Af_P_Lens shader Af_P_Glasses_reflection

// parachute pack
//path models/human/gear/us_parachute_pack
//skelmodel us_parachute_pack.skd
//surface pack shader us_parachute_pack

scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/human/protoanimations // Set path to set animations from

radius 20 // defines size of shadow
}

init
{
server
{
voicetype allied // set the voicetype to use for multiplayer instant messaging
}
}

$include models/player/base/include.txt

tik fps:================================
TIKI
setup
{
path models/player/US_Army
skelmodel USarmyplyr.skd

surface viewsleeves shader viewsleeves_us_army_501st
surface triggerhand shader handview
surface lefthand shader handview
surface garandhand shader handview
}

$define pulloutdir sound/weapons/pullout

$include models/player/base/include_fps.txt

Thak You in advance

Respectfully
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