This is for mapping........ NOT scripting
Trigger_hurt............ should work without script, no ? It automatically takes 10 health by default. Compile map, but it won't work .
Tried damagetype/fire, still no hurt.
This is mohaa tools, not sdk.
trigger hurt problem
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Green Beret
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Green Beret
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Nothing in there. Clean computer. For mapping work only. 1 map at a time.
I had the trigger_multipleall working...... sounded like explosion in multiple explosions... player died when on trigger for a tenth of a second.... need fire death. Tried to exe the firedeath.scr. but that didn't do it either. Will try editing the dm/pre script when I get to it, to see if that helps.
Tried // the global script for it, but that didn't work. Gonna quit for a while.
There has top be a way to do it, but it's already 12:30, and if I don't get out of the house today, I,m gonna lose it......lol
I had the trigger_multipleall working...... sounded like explosion in multiple explosions... player died when on trigger for a tenth of a second.... need fire death. Tried to exe the firedeath.scr. but that didn't do it either. Will try editing the dm/pre script when I get to it, to see if that helps.
Tried // the global script for it, but that didn't work. Gonna quit for a while.
There has top be a way to do it, but it's already 12:30, and if I don't get out of the house today, I,m gonna lose it......lol
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Green Beret
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I don't know why it didn't work. I deleted and re-did the trigger, and set different "volumedamages" to it, and tried different key/value, this and that........ still, no go.
I opened up a script for banhoff a little while ago. In there I had a script for "hurt". If I can't get the volumedamage to work, I'll just script it in.
Didn't want to do it that way though. Just wanted it done in radiant.
I opened up a script for banhoff a little while ago. In there I had a script for "hurt". If I can't get the volumedamage to work, I'll just script it in.
Didn't want to do it that way though. Just wanted it done in radiant.
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