Post your skinning / modelling questions or answers here
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Kevin J
Colour Sergeant
Posts: 77 Joined: Sat Apr 15, 2006 12:13 am
Location: Washington
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by Kevin J » Sat Jun 17, 2006 11:49 pm
when i try to export a modle for mohaa it says it needs animation or somthing like that
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do."
PKM
General
Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
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by PKM » Sun Jun 18, 2006 1:48 am
anyone whom helps the lad gets a free week of donuts from the church of me being this/these models he is working on are for me.
i'm not f****** angry, i'm from philadelphia .
Tod001
Major
Posts: 294 Joined: Sat May 06, 2006 1:23 pm
Location: Shack in the woods,VA
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by Tod001 » Sun Jun 18, 2006 2:01 am
it needs animation or somthing like that
U mean what can export a skd.?
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Sun Jun 18, 2006 6:34 am
Kevin J wrote: when i try to export a modle for mohaa it says it needs animation or somthing like that
I would help if you were a bit more specific
Which program are you exporting the 'modle' with?
Which program is refered to by 'it'?
What does it say, exactly?
Kevin J
Colour Sergeant
Posts: 77 Joined: Sat Apr 15, 2006 12:13 am
Location: Washington
Post
by Kevin J » Mon Jun 19, 2006 5:17 am
ok sorry its saying all vericals must be assighned to a bone
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do."
bdbodger
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Posts: 2596 Joined: Tue Feb 25, 2003 7:34 am
Location: canada
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by bdbodger » Mon Jun 19, 2006 12:09 pm
What program are you useing ? In milkshape create a mesh then a joint select your mesh then goto the joint tab and use the select unassigned button then select your joint to assign the verts of the mesh to the joint . In lightray 3d convert the mesh to a skin and then use the edit vertices button choose select unassigned by draging the list up if you have to , the blue verts that are selected will then have green boxes around them then the best way is to select the assign to bone button and choose a bone from the scene list the verts should turn red . That is the way for a static model with only one bone if you are doing an animation where parts of the model move you will have to do it a bit different .
Kevin J
Colour Sergeant
Posts: 77 Joined: Sat Apr 15, 2006 12:13 am
Location: Washington
Post
by Kevin J » Mon Jun 19, 2006 6:55 pm
ya i already new that i just dont know how is there a tutorial some where?
yes im useing ms3d
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do."