exporting for mohaa

Post your skinning / modelling questions or answers here

Moderator: Moderators

Post Reply
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

exporting for mohaa

Post by Kevin J »

when i try to export a modle for mohaa it says it needs animation or somthing like that
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do."
PKM
General
Posts: 1888
Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)

Post by PKM »

anyone whom helps the lad gets a free week of donuts from the church of me being this/these models he is working on are for me.
i'm not f****** angry, i'm from philadelphia .
Image
Tod001
Major
Posts: 294
Joined: Sat May 06, 2006 1:23 pm
Location: Shack in the woods,VA
Contact:

Post by Tod001 »

it needs animation or somthing like that
U mean what can export a skd.?
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Re: exporting for mohaa

Post by jv_map »

Kevin J wrote:when i try to export a modle for mohaa it says it needs animation or somthing like that
I would help if you were a bit more specific :roll:

Which program are you exporting the 'modle' with?
Which program is refered to by 'it'?
What does it say, exactly?

;)
Image
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

ok sorry its saying all vericals must be assighned to a bone
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do."
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

What program are you useing ? In milkshape create a mesh then a joint select your mesh then goto the joint tab and use the select unassigned button then select your joint to assign the verts of the mesh to the joint . In lightray 3d convert the mesh to a skin and then use the edit vertices button choose select unassigned by draging the list up if you have to , the blue verts that are selected will then have green boxes around them then the best way is to select the assign to bone button and choose a bone from the scene list the verts should turn red . That is the way for a static model with only one bone if you are doing an animation where parts of the model move you will have to do it a bit different .
Image
User avatar
Kevin J
Colour Sergeant
Posts: 77
Joined: Sat Apr 15, 2006 12:13 am
Location: Washington

Post by Kevin J »

ya i already new that i just dont know how is there a tutorial some where?

yes im useing ms3d
"Pity not the blind man, for he is hindered not by the visions of this world, but rather pity yourselves, for he will see the light before you do."
Post Reply