HELP!!!please

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superturk
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HELP!!!please

Post by superturk »

:D

:( Im making a map so my buddy and me can play on different maps because we r tired of playing the same maps over and over again and i made a room with a door and i got a door texture and then i added an origin on the right side of the door and then i highlighted the door and went to func,rotating door and entered it in then i put an axis and a allied spawn places and i lighted the map up with ambientlight 70 70 70 and i was done and now i wanted to test it so it would be ready to own him. but after i compiled it a dos program ran and i started the mohaa game and found my map and it loaded and when i got spawned i chose my team and weapon but when i opened my door i made it opened different it didnt open like the doors on the default maps it opened liked half it splited the door in half where i placed it when i was building it. but when the door close it gose back where i placed it at!!!

THANKS HOPE TO HEAR FROM SOMEBODY SOON!!!i would apperciate it
PKM
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Post by PKM »

post a screenshot of your map with the door in the xy(top) window .
i'm not f****** angry, i'm from philadelphia .
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bdbodger
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Post by bdbodger »

You didn't have the origin brush selected when you made it a func_rotateingdoor just delete the door and redo it and make sure you have both the origin brush and door brush selected when you make it a func_rotatingdoor .
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Ophisâ„¢
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Post by Ophisâ„¢ »

PKM wrote:post a screenshot of your map with the door in the xy(top) window .
how the hell did you understand that? i think he needs to use more full stops because i ran out of breath reading that.. he could have killed me.... you;ll be hearing from my legal team.....
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superturk
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Post by superturk »

how can i post a screenshot on this
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At0miC
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Post by At0miC »

Convert your screenshot to a .jpg format so it wont be big, then you can upload it for free, for example, at http://www.imageshack.us.

They will give you a direct link to your screenshot, paste this link here like this:
[img]link_to_my_image[/img]
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bdbodger
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Post by bdbodger »

it opened liked half it splited the door in half where i placed it when i was building it
I think he means it rotated in the middle of the door like it does when you have no origin brush
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superturk
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Post by superturk »

yes like that
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superturk
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Post by superturk »

[img=http://img66.imageshack.us/img66/7351/shot0001jpg8rf.th.jpg]

when i opened door ^

http://img66.imageshack.us/img66/5950/s ... jpg4vw.jpg

when i closed door ^

and i dont want my door to open like that i want it to open like the doors on the stock maps
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Post by PKM »

Snake? wrote:
PKM wrote:post a screenshot of your map with the door in the xy(top) window .
how the hell did you understand that? i think he needs to use more full stops because i ran out of breath reading that.. he could have killed me.... you;ll be hearing from my legal team.....
i didn't really read it. if there's no screenshot but a really long explanation, it's an automated post request from me.
i'm not f****** angry, i'm from philadelphia .
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Ophisâ„¢
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Post by Ophisâ„¢ »

lol, now thats a brillent idea... what is it called, "auto forum response" or sumthing? lmfao
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superturk
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Post by superturk »

[img=http://img66.imageshack.us/img66/7351/shot0001jpg8rf.th.jpg]

when i opened door ^

http://img66.imageshack.us/img66/5950/s ... jpg4vw.jpg

when i closed door ^

and i dont want my door to open like that i want it to open like the doors on the stock maps and how can i stop it from opening like that
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Post by Ophisâ„¢ »

ok, have you got one of those auto responses to because you nearly exactly quoted yourself from what you said above?! double post ftw?

EDIT: i just posted this and as soon as i refreshed after posting, you had laready posted below... you were about to double post then, lucky i posted first.
Last edited by Ophisâ„¢ on Wed Jun 21, 2006 5:07 pm, edited 1 time in total.
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superturk
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Post by superturk »

q
Last edited by superturk on Fri Jun 30, 2006 3:45 am, edited 1 time in total.
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At0miC
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Post by At0miC »

Cool down. Here in this tut, look under rotating doors:
/t.php?id=24

U need an origin, it's a rotation point for the door.
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