Ok ... Im sure there is a very simple answer to this problem.
I have a wall that blows up when shot using a multiple trigger.
I also have a detonator in the room the player can use to blow up the same wall (which has a trigger_use box around it). So they can either blow it up manually, or detonate it.
Problem is that when I blow up the wall manually (hole appears and such) but if I use the detonator (the other trigger) the explosion will go off again but only that second time.
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Go ahead and laugh, you'll just die with a smile.
You need to disable the un-used trigger, when the other one is used. I think you just add the following in your script. Not sure its the right command but it should say in the g_allclasses: