PKM Philly 4:20am

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PKM Philly 4:20am

Post by PKM »

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gimmie about a week .
i'm not f****** angry, i'm from philadelphia .
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Ophisâ„¢
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Post by Ophisâ„¢ »

Sexy
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Post by PKM »

Snake? wrote:Sexy
i appreciate that but what about the map ?
i'm not f****** angry, i'm from philadelphia .
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Post by Ophisâ„¢ »


(Smallprint: Please Apply To Both)
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Post by Tod001 »

Please Apply To Both)
What you mean by that??!? :shock:
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Post by Ophisâ„¢ »

Do i realy have to spell it out for you?


PKM, whens the release date? you know yet?
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Post by Trash Can Man »

ROFL! Geez it's not that hard to figure out. :)
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Post by Tod001 »

RFOL!!!
I was tryin to give him the benefit of the doubt!! :wink:
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Post by lizardkid »

i've become a big fan of urban games/maps... they're totally unique from anything else you can shoot in. starting to take shape PKM, keep at it!

heres a couple tips..

everyone loves rootop fights. we're at ground level almost our entire lives and a good scene on a rooftop makes a good feel, so decorate them with vents / sheds / gardens / utility shacks etc.

roadsigns.

more dirt and grime! no street is compleetly leet without newspapers, abandoned flyers, general dirt and spilled materials.

and of course make the occasional curbside boombox.
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Post by PKM »

snake, you're going to have to spell it out for me also.

lz-k; all my urban maps have rooftop access, this one more so than others. the grime i've thought of and may create a texture/decal instead of ''dirtying up textues allready existings'', this way i can randomly place grime/dirt where i want .
i'm not f****** angry, i'm from philadelphia .
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Post by Ophisâ„¢ »

I refuse to... so it will never be known. . .


Anyways, cant wait for this one. Love PKM's Urban maps im also a big fan of them.
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Post by PKM »

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i'm not f****** angry, i'm from philadelphia .
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Post by Rookie One.pl »

Lol, that looks kinda blue. :P

Looking forward to it! ;)
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Post by PKM »

you should recognize the ambient light color rook , it's the same values for megapole. got real tired of creating/finding just the right skybox that was dark enough so what i'm doing is simply using textures/common/black and adding lights (@1000 value) behind the taller buildings in the commercial part of the city to give the illusion of light pollution/skyline.

business district/center city skyline

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urban/resedential skyline

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Last edited by PKM on Tue Jul 11, 2006 4:33 pm, edited 1 time in total.
i'm not f****** angry, i'm from philadelphia .
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Post by Tod001 »

Well done... :wink:
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