Unwanted VIS splits from clip brushes

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Unwanted VIS splits from clip brushes

Post by Bjarne BZR »

May everyone knew this, but I'll remind you if you do...
Im creating my map in good peace, and suddenly compile time skyrocketed ( from ~24h to ~72h using best quality ). And ( almost ) all I did was to put some metal clip inside my 5 rather ghostly flak88's.

Then and there I realized that the cute little "invisible" common/metalclip brushes were structural to the compiler. So I made them detailed and all was back to my peaceful mapping again!

/Bjarne

PS: Is 24h a long compile time for a seven floor factory 5600 by 2500 units? ( I use an AMD 1800+ with 512 MB )
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Post by jv_map »

I don't believe this :?.
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Post by Bjarne BZR »

What is it you don't believe? My compile time or the vis splits?

I can prove both! :wink:
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Post by mohaa_rox »

WTF??? 24-72hrs??? Man.....
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Post by Bjarne BZR »

Well yeah rox ( OK 72h was an error on my part but 24 is normal )!

OK; the map is big and complex ( check out the Beta 1) but 24h seems a bit toooooo loooooong to me... :?
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Post by jv_map »

common/metalclip has surfaceparm trans so it can never be structural and it isn't.
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Post by Bjarne BZR »

Well I dont whant to be a pain in the ass ( Yes I do! ), but how else would you xplane that i see this:
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when leaning out from the roof of my factory?

In the picture above, I'm standing where I aim in this picture:
Image

And when I got back to the coziness of my MOHRadiant see this that I forgot while caulking the Flak88's:
Image

Tell me I'm wrong, but if you do, tell me what I did to design this split... cuz I find no other explanation... :twisted:
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Post by jv_map »

I think it's a blocksize split. You might want to try compiling with -blocksize 0 (bsp) and see if it still happens.
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Post by Bjarne BZR »

Sorry man, Its not a blocksize split. I compiled with -blocksize 0.

Still :twisted:

(Dude, you KNOW a blocksize split does not look like that :wink: )
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Post by jv_map »

What happens exactly if you turn the metal clip into detail?
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Post by Bjarne BZR »

Then the split issssss.... *drumroll* GONE! :lol:

I've only got the pictures left, as the problem was fixed long ago... so I COULD have done something else with the brush, but I cant look it up anymore... :cry:
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Post by Bjarne BZR »

OK! OK! I was WRONG!

I made a test map to settle this scary problem, and I could not generate a split with a common/metalclip brush. :oops:

But I still wonder how I caused that split... because it was made with that brush.... but I cant prove it anymore, cause the brush is long gone... kind of makes me a bit scared and left in a limbo-like place... :twisted: But anyway Im glad that a n00b mapper like me could not prove a hard veteran like jv_map wrong... :D

Sorry for stealing all your valuable time away with non-existent rubbish problems...
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Post by jv_map »

Don't worry, I love a little discussion :).

And don't say you're a 'n00b', 'cause I know you aren't.

Also, you didn't steal time but dropped an (seemingly) important notice. It's always good to test things out yourself rather than just assuming somebody else says it right. I appreciate it.
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Post by Bjarne BZR »

:oops: :oops: :oops: :oops:

Truth is i AM a mapping n00b, but I'm a rather good programmer, so i'm used to thinking in the "machine way", and that REALLY helps...

But a little praise never killed anyone ( I hope! ), so thanx, right back atcha!
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Post by mohaa_rox »

Looks like an SP map if I'm not wrong.
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