My currenty project its a African Village (something as Algiers).
With base in this idea my questions:
1) Is possible simulate a sand storm (or a "moviable fog") ?
2) If reply is yes, the final result reduce the FPS form players ?
Sand Storm ???
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I know of a bot-map with a sand storm.........1) Is possible simulate a sand storm
http://files.filefront.com/xyz_botaddon ... einfo.html

I thought that BreakThrough had a sandstorm effect in one of it's maps.......... single player......... You might want to look through some of the scripts.
You may also try using the blowing snow effect........ there is one, but don't know what it's called. ( it is a tik file if I remember right ).. Maybe you can change the shader to make it look like blowing sand, or perhaps using it and having the right worldfarplane, and color, would also work.
here's two
snowdrift.tik
fs_sand.tik
both in allied assault pak0
You may also try using the blowing snow effect........ there is one, but don't know what it's called. ( it is a tik file if I remember right ).. Maybe you can change the shader to make it look like blowing sand, or perhaps using it and having the right worldfarplane, and color, would also work.
here's two
snowdrift.tik
fs_sand.tik
both in allied assault pak0
To me that idea sounds possable. However in Breakthrough i dont think its a sandstorm, its just sand coloured fog isnt it?
[ Formerly Known As Snakeâ„¢ ]yes they reeled in the farplane to about 30yds in front of the player and occasionally sent dust particles by him, in small amounts. it was fun because MOH had never limited your sight before, but annoying becausse the AI could generally see through it.
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The map in question dont use a sand storm effect, but yes a very dense fog effect.Tod001 wrote:I know of a bot-map with a sand storm.........1) Is possible simulate a sand storm
http://files.filefront.com/xyz_botaddon ... einfo.html
Dont is this my idea...