you shouldn't see a 1x1u hole in a finished map. if you do it and release it as finished, make sure the hole was placed near one of the corners in your skybox, better yet if that corner is far away from the edge of the map (if possible) and the hole is cut on the ''ceiling'' of the skybox; harder to see if at all. the holes you have proably seen are bad texture scripting or missed textures. also could be the brush isn't all the way on a grid . lemme know if you need further help with custom textures. i build those allmost everyday.Liberator wrote:That really helped on compiling timethanks!
Yes I?ve seen maps with holes in it and didnt understand the meaning...good to know
it's the main reason i got into mapping, got tired of seeing the same textures on every map .





