Insane compile times?

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How long does your average completed map take to compile ( with best quality )?

Less than 15 minutes.
1
9%
15-30 minutes.
2
18%
1 or a few hours.
3
27%
Half a day.
0
No votes
A day.
1
9%
A few days.
4
36%
 
Total votes: 11

jv_map
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Post by jv_map »

You cannot do a final compile of a reasonably sized map in a couple of seconds :?.
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Bjarne BZR
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Post by Bjarne BZR »

Stop it! :D:):(:cry:

I'm waiting for a reasonable answer from tha father of fuky mappers, jv_map, here!

Stop teasing me! Can't you see I'm suffering here! :wink:

Hj?lp!
Hilfe!
Help!
Hj?lp!
Aidez!
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mohaa_rox
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Post by mohaa_rox »

I think my 1st largest map, covering the whole grid area took only about 10-15 min to compile......
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-mohaa_rox, .map
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Bjarne BZR
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Post by Bjarne BZR »

Yeh? But you know how cool stuff is always harder to compute :wink:
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mohaa_rox
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Post by mohaa_rox »

I know, my 1st map = lousy map.
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Bjarne BZR
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Post by Bjarne BZR »

Yeah, your's and mine both, bro... :D
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In closing...

Post by Bjarne BZR »

I'm closing this topic with a summary of my findings. After talking to jv_map I realized there is little you can do with a map of my type to cut down compile times when using best quality... there are however measures to be taken to minimize compiles of lesser quality during development:

First: To minimize compile times in general, apply the caulk texture to unseen faces.

Second: Use a -fast light compile when compiling to see how stuff looks during development, shouldn't take very long, no more than 30 minutes ( said jv_map, but mine still takes longer than that, around 6,5 hours. Still a MADLY good improvement ).

Third: Use -bounce 0 always helps but not always a lot ( Makes light beams bounce 0 times on surrounding surfaces ).

Thats it from me this time, map on... nothing to see here... circulate...
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