Its actually for CoD, but shhh

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

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Mj
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Its actually for CoD, but shhh

Post by Mj »

I'm so absurdly pleased with the beginnings of my new project, i thought i'd share it with you guys and stimulate some comments :)

My new project:

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The villa patio

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The covered passage

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A nice little courtyard view

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The garden of the just opened house

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The front of the newly opened house (i'll stick a lantern up there for a good look next time)

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The seaside passage

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Inside the new open house

Comments and critisism most appreciated :)

And a name for it would be quite nice =)

cheers dudes,

Mj
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hogleg
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Post by hogleg »

Awesome :shock:

Bows to the master of patch meshes
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Post by PKM »

hey does this mean new player models ?!
i'm not f****** angry, i'm from philadelphia .
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Bjarne BZR
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Post by Bjarne BZR »

I love the "The villa patio" screen. Total coolness.
Way to go Mj.
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Mj
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Post by Mj »

Update =)

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View through the alley of the seaside houses

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New view of the courtyard

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On the wall of the lighthouse-tower thingy...

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New view of the seaside houses, copmlete with new lighthouse-tower/wall extention =)


^^ Please leave a comment

Mj
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Post by Rookie One.pl »

Showoff.

:P
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Mj
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Post by Mj »

Rookie One.pl wrote:Showoff.

:P
... yeah basically :D
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PKM
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Post by PKM »

dammit pt. 2; i just realized you're referring to making the map for COD not making it for mohaa by using COD textures.
i'm not f****** angry, i'm from philadelphia .
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Mj
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Post by Mj »

PKM wrote:dammit pt. 2; i just realized you're referring to making the map for COD not making it for mohaa by using COD textures.
LOL you think you can make stuff like that in MoH? :P

CoD is where its at ^^
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Post by PKM »

never played cod..........debating wether to go BF2 for modding modern maps but then there's the rub.........i wouldn't be the only one .

what would COD as my resource add (seriously) ?
i'm not f****** angry, i'm from philadelphia .
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Mj
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Post by Mj »

Better textures in general, nicer lighting; its got a 'softer' style about it. Its for some, not for others :)

Slow, more tactical gameplay is the other thing, much slower than MoH
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Post by PKM »

thank you for your honesty, sir. sounds like COD may not be for my mapping style since most of my maps turn out as run and gun .
i'm not f****** angry, i'm from philadelphia .
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Post by jv_map »

You even got Bjarne's attention so it must be good :wink:

Though I have to say the screens are equally convincing :) , truly amazing work as always.

Keep it up! 8-)

/Off topic :oops:

Bjarne how are you doing m8.. haven't see ya in a while :(.. made a game yet? :)
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Mj
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Post by Mj »

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I should probably be reaaally worried about those figures... :D
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Post by lizardkid »

v.nice! i like the curvyness of it all, gives it the perfect old and battered seaside view sort of feel. coasts are always my favorite types of maps.

i'm a twich gamer. cants stand CoD's constant "hey look you turned a 180, SIT DOWN AND STAY THERE TIL SOMEONE SHOOTS YOU" gameplay.

Plus the lighting and such are just not my style, Quake 4... thats how it goes. you would not believe the skill of the mappers in Q4, take a look in one level and you'll be in shock.
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