I for one remember that the fellow rangers in M1L3A are scared.
Face expressions
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Rookie One.pl
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Face expressions
I haven't got MoHAA here in Spain so I can't try working it out right now (I will be on it as soon as I come back home in case I don't get an answer
), but maybe someone already found out how to make the actors look scared or angry?
I for one remember that the fellow rangers in M1L3A are scared.
I for one remember that the fellow rangers in M1L3A are scared.
couple of nice scripts in the anim directory
//-------
// standshock.scr
//-------
Start:
//println "Entering standshock.scr"
waitexec "anim/default_inithandler.scr"
// Initialise say manager
self waitthread anim/SayManager.scr::Init
// println "Geez, you scared the crap out of me!"
if (self.team == "german")
{
self thread anim/SayManager.scr::SayManager ("den_morphonly_panic_" + self.voicetype) 5
}
else
{
self thread anim/SayManager.scr::SayManager ("dfr_morphonly_panic_" + self.voicetype) 5
}
self.blendtime = 0.25
//need to take into account current position here... will do it later...
switch (self.weapongroup)
{
bazooka:
self setmotionanim (rifle_stand_alert_legs)
self setupperanim (bazooka_stand_alert)
self waittill upperanimdone
break
default:
self setmotionanim (self.weapongroup + "_stand_shock")
self waittill flaggedanimdone
break
}
end
runto_flee.scr
//=================================================
//=================================================
start:
//println "Running runto_flee.scr with move dir" self.movedir
waitexec anim/default_inithandler.scr
waitexec anim/smoking.scr::SmokeRemoveCigarette
self weaponcommand mainhand attachtohand mainhand
waitexec anim/stand.scr::transition
//self waitexec anim/standshock.scr
self.blendtime = 0.5
self setmotionanim scared_run_intro
self waittill flaggedanimdone
self.position = run
//while (1)
//{
// self.blendtime = 0.50
// self setmotionanim (self.weapongroup + "_run_forward")
// self waittill flaggedanimdone
//}
waitexec anim/runto_inopen.scr
end
Maybe he means their faceexpressions,
I think u do it like this, not sure, havent tested yet
and u can choose from these ones
emotion_neutral
emotion_worry
emotion_panic
emotion_fear
emotion_disgust
emotion_anger
emotion_determined
emotion_dead
emotion_curious
I think u do it like this, not sure, havent tested yet
Code: Select all
local.bot.emotion = emotion_neutralemotion_neutral
emotion_worry
emotion_panic
emotion_fear
emotion_disgust
emotion_anger
emotion_determined
emotion_dead
emotion_curious
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Rookie One.pl
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