Thanks for your answer tltrude. Yes I can see where its coming from...I?ll try it out
A few questions...
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Re: Weird
Thanks tltrude....that helpedtltrude wrote:Read my "weird brush" post again. You should be able to see where the funny rays are coming from, so just rebuild or cut the long brushes into smaller segments.
I liberate stuff...the danish way..
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Rookie One.pl
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leak
I see four problems.
1. Entity 258 - duplicate planes mean this 12 brush entity was probably copied from another map. It can be fixed by using a plugin brush repair tool. http://pages.sbcglobal.net/tltrude/Temp/plugins.zip Just put the two files in a MOHAATools/plugins folder and you will see "plugins" on the menu. One will be for brush repair.
2. Mixed Fence Mask - Means you have a see-through brush with more than one texture and nodraw. See_through brushes can only have one texture and nodraw. This problem is probably causing the game to crash. The brush repair plugin will help to fix that too.
3. Tiny node - Another invalid brush error. Infinite brushes cause this error. Find the brush at the given reference point and remove it.
4. Leaked - Means you have a hole in your skybox. Use File > Pointfile and follow the red line to find it.
1. Entity 258 - duplicate planes mean this 12 brush entity was probably copied from another map. It can be fixed by using a plugin brush repair tool. http://pages.sbcglobal.net/tltrude/Temp/plugins.zip Just put the two files in a MOHAATools/plugins folder and you will see "plugins" on the menu. One will be for brush repair.
2. Mixed Fence Mask - Means you have a see-through brush with more than one texture and nodraw. See_through brushes can only have one texture and nodraw. This problem is probably causing the game to crash. The brush repair plugin will help to fix that too.
3. Tiny node - Another invalid brush error. Infinite brushes cause this error. Find the brush at the given reference point and remove it.
4. Leaked - Means you have a hole in your skybox. Use File > Pointfile and follow the red line to find it.
I did put it in the plugin dir...and when I tried to start the Map, Everything was gone1. Entity 258 - duplicate planes mean this 12 brush entity was probably copied from another map. It can be fixed by using a plugin brush repair tool. http://pages.sbcglobal.net/tltrude/Temp/plugins.zip Just put the two files in a MOHAATools/plugins folder and you will see "plugins" on the menu. One will be for brush repair.
I can see the map is 3.4 mb large...
Lib
I liberate stuff...the danish way..
filters
Make sure you don't have view filters turned on -- see the top title bar of the editor.
No I have checked that
I Walked to bed this night and wrote the other post here cos? I couldnt make the map start in game. There were no problems with the Radient. Today when I open the Radient, all brushes are gone..
I have found out when I press to load the map i Rad. it turns to be a claen map without a name...???
Well the snapshot can save me right? (I have spend more than 100 bloddy hours on that map...well have no life
)
How du I use the snapshot to recreate/restore the map?
I have found out when I press to load the map i Rad. it turns to be a claen map without a name...???
Well the snapshot can save me right? (I have spend more than 100 bloddy hours on that map...well have no life
How du I use the snapshot to recreate/restore the map?
I liberate stuff...the danish way..
You should try physically saving the map under different names as you make changes. If you make a critical error, you always have a backup thats close to being as done as the one you screwed up.
mymap_ver1.map mymap_ver2.map etc.
Swtch back and forth as you work and compile. If you find a problem, revert back to the other one.
If you can't get it figured out, e-mail it to somebody to have a look at. Maybe that will help, and get the problem solved.
mymap_ver1.map mymap_ver2.map etc.
Swtch back and forth as you work and compile. If you find a problem, revert back to the other one.
If you can't get it figured out, e-mail it to somebody to have a look at. Maybe that will help, and get the problem solved.
.map
I think the snapshots work just like the .bak (backup) file-- just change the extention to ".map".
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PKM
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Re: .map
having been through what lib is now going through a couple times, yes. change the extention to .map . and as always, have your auto save set for five minutes. hell i save every few minutes manually, out of habit. nothing like opening your map that you filled up an hour before to see nothing but entities (provided you did move your entdefs.pk3 from tools to main) and your previously 4mb map is now 20k .tltrude wrote:I think the snapshots work just like the .bak (backup) file-- just change the extention to ".map".
i'm not f****** angry, i'm from philadelphia .





