If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Fri Aug 25, 2006 5:45 am
I've seen this b4 on here, but dont remember how to look for it.
See the lines, theres is no light hitting it, ambientlight 10 10 10
sun is at the bottom of the map, night texture... how to fix???
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Fri Aug 25, 2006 6:03 am
Have you tried doing a final light compile? Most of the weird shadows will go away with a -final light compile.
Tom Trude,
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Fri Aug 25, 2006 6:10 am
another nub question...
whats a final light compile? I've compiled it all the way...
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Fri Aug 25, 2006 11:20 am
If you are using MBuilder to compile, you would click on "change" under "Light Options", and put a checkmark next to "-final". It will take longer, but it makes your map look better.
Tom Trude,
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:
Post
by jv_map » Fri Aug 25, 2006 11:42 am
The area above the arches.. are they meshes or is it brushwork?
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Fri Aug 25, 2006 3:24 pm
brushes of course
mesh for the arches.
***edit***
is there anything else schnazzy like thta with mbuilder I should change.
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Fri Aug 25, 2006 3:33 pm
btw the -final didn't fix the problem. and I dont have the problem on the other side of the wall.
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
Runt
First Lieutenant
Posts: 188 Joined: Wed Feb 11, 2004 5:03 pm
Location: The Netherlands
Contact:
Post
by Runt » Fri Aug 25, 2006 5:07 pm
make one big brush on top of the arches. So make the brushes between the arches a little bitt lower and put one big brush on top of em.
like:
Code: Select all
_______________________________
_______________________________
| | n | | n | | n | | n | |
n's are the arches
Ophisâ„¢
Colonel
Posts: 461 Joined: Sun Mar 12, 2006 2:30 pm
Location: England, Manchester
Contact:
Post
by Ophisâ„¢ » Fri Aug 25, 2006 6:20 pm
haha, runt, very good example!
Kiko, that apart of these maps youve beentelling me about on msn? if so, looking gooood.
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Fri Aug 25, 2006 8:56 pm
Yea, but I don't figure I like this too much. It's too bland, I'm adding some details n shit so0n.
This is just the rough copy (walls n shit b4 I add chairs, boxes, ect)
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.