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Caboom
Corporal
Posts: 49 Joined: Sat Jun 17, 2006 7:36 am
Location: California
Post
by Caboom » Fri Aug 25, 2006 7:50 pm
Ok, so I have made all of my windows the exact same way, but about 3 or 4 are different after being broken. The problem is that after being broken an invisible wood texture develops in the center of the window. I can shoot through the sides, but when I shoot the center the bullets do not go through and I can see wood debris. Any ideas?
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Fri Aug 25, 2006 8:15 pm
You are using "nodraw" for the windows and only texturing one side, right ?
Caboom
Corporal
Posts: 49 Joined: Sat Jun 17, 2006 7:36 am
Location: California
Post
by Caboom » Sat Aug 26, 2006 1:02 am
No, I'm texturing the whole brush.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Sat Aug 26, 2006 1:33 am
It's been a long time since I made a window, but, I think you have to goto func/window, and then give it health, no ?
health
300.............. or whatever
There may also be a problem with the texture you tried, and you need to use a different one.
PKM
General
Posts: 1888 Joined: Tue Aug 09, 2005 4:43 pm
Location: Philadelpia but stuck in San Antonio TX (hell)
Post
by PKM » Sat Aug 26, 2006 3:40 am
neillomax wrote: It's been a long time since I made a window, but, I think you have to goto func/window, and then give it health, no ?
health
300.............. or whatever
There may also be a problem with the texture you tried, and you need to use a different one.
if you give it that health, you'll need a bazooka. i usually give the windows between 40-60 health . usually 1 or two shots will break it then.
i'm not f****** angry, i'm from philadelphia .
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
Post
by hogleg » Sat Aug 26, 2006 4:01 am
300 would take 9 shots with a pistol
i think
chk out the Nem's tut on windows, I didn't know about the "Window_Broken_Block" command. And is that "Keys" new, thats really handy
"all the governments in the world are corrupt and in the hands of the Illuminati"
Caboom
Corporal
Posts: 49 Joined: Sat Jun 17, 2006 7:36 am
Location: California
Post
by Caboom » Sat Aug 26, 2006 6:07 am
I actually used Nem's tut when I did my windows.
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
Post
by neillomax » Sat Aug 26, 2006 7:29 am
I see in his tutorial he says to use csg subtract. Don't use it. Make your walls and window openings using seperate brushes.
Caboom
Corporal
Posts: 49 Joined: Sat Jun 17, 2006 7:36 am
Location: California
Post
by Caboom » Sat Aug 26, 2006 8:24 am
Yah, I saw that too, but didn't do it...
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:
Post
by Kiko » Sat Aug 26, 2006 3:55 pm
Sure, but one you shoot a window 9 times and it don't break, adn go to another window with the same settings, and toss a nade through it and it breaks, it's odd.
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