basic compiling problem

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Big Bad Wolf
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Post by Big Bad Wolf »

isn't there a tool to convert maps for mohaa to sh or cod? i can imagine there could be conflicts in the scripts, but can't the graphical part be converted?
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Mj
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Post by Mj »

a map in MoH will automatically work in SH, but to convert anything to a cod map, you can load it directly into CoDRad, but it will give you errors if there are meshes in the map, so you only get to keep brushwork; and its in the wrong scale (easily fixable tho), but the worst part is you have to retexture it all >.<
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Big Bad Wolf
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Posts: 24
Joined: Thu Aug 24, 2006 2:22 pm
Location: Brugge (BE)

Post by Big Bad Wolf »

still seems easier to rescale a converted map, re-add the meshes and retuxturing your map than to remake an entire map imho.
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Cobra
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Post by Cobra »

lizardkid wrote:you need a skybox, or if you have one check to make sure nothing is outside of it.
That works! Thanks for the help and info, very much appreciated. this whole forum! :wink:
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