))HELP(( brushes delete when selected to detail
Moderator: Moderators
))HELP(( brushes delete when selected to detail
Hi everyone
i am a member for a clan in Australia.
I am currently making a map for my clan however, everytime i select a brush and turn it to detailed, it disapears. Please help me.
Thanks
Tic_Tac
i am a member for a clan in Australia.
I am currently making a map for my clan however, everytime i select a brush and turn it to detailed, it disapears. Please help me.
Thanks
Tic_Tac
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Imagination
- Sergeant
- Posts: 56
- Joined: Thu May 04, 2006 7:35 am
good god can't we all just make one account and be happy? do we need group smurf hugs or something?
detail brushes are not affected by shadows, nor do they cast them. useful for stairs and banisters mainly, and background buildings, because they eat compile and load times when the impact they have on gameplay is virtually nil.
detail brushes are not affected by shadows, nor do they cast them. useful for stairs and banisters mainly, and background buildings, because they eat compile and load times when the impact they have on gameplay is virtually nil.
Moderator
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
oh my god, I'm not tic tac, lmao check the IP's or something man. I told you I'm not tic_tac and I just had a question to add on. Yes the reply made it look like I was tic_tac because I said I already knew that answer, well the thing is I did know the answer and just wanted to find out more about details so I added on a question to his.
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
lol, it looks to me as if he already had checked the ip the way he sed that.jv_map wrote:tic_tac != Kiko, so welcome to .Map tic_tac
and also, hehe, it looked like you was to
[ Formerly Known As Snakeâ„¢ ]-
Imagination
- Sergeant
- Posts: 56
- Joined: Thu May 04, 2006 7:35 am
To add to this, detail brushes do not block visability, the compile see's straight through them so therefore you will not be able to create area portals for example if any of the structure is detail.lizardkid wrote:
detail brushes are not affected by shadows, nor do they cast them. useful for stairs and banisters mainly, and background buildings, because they eat compile and load times when the impact they have on gameplay is virtually nil.
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Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
Re: !=
Yes I do know, I just didn't think about it. I do php... here's a demotltrude wrote:In scripting, " != " means "is not equal to".
Code: Select all
if ( $var != $var2 ){ (\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.




