))HELP(( brushes delete when selected to detail

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tic_tac
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))HELP(( brushes delete when selected to detail

Post by tic_tac »

Hi everyone

i am a member for a clan in Australia.

I am currently making a map for my clan however, everytime i select a brush and turn it to detailed, it disapears. Please help me.

Thanks

Tic_Tac
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Post by Imagination »

You have filters on... press CTRL & D and they will re-appear, notice on tour toolbar that "details" are probably filtered.
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Post by Kiko »

Yes, I knew that answer, I just have another question to ask.

Why do you make it "detail" to begin with?

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Post by Ophisâ„¢ »

so tic_tac was you?
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Post by PKM »

Snake? wrote:so tic_tac was you?
i smell matt_need involved in this somehow.
i'm not f****** angry, i'm from philadelphia .
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Post by Kiko »

No tic_tac wasn't me... I was jus tasking a question.

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Post by lizardkid »

good god can't we all just make one account and be happy? do we need group smurf hugs or something?

detail brushes are not affected by shadows, nor do they cast them. useful for stairs and banisters mainly, and background buildings, because they eat compile and load times when the impact they have on gameplay is virtually nil.
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Post by jv_map »

tic_tac != Kiko, so welcome to .Map tic_tac :)
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Post by Kiko »

oh my god, I'm not tic tac, lmao check the IP's or something man. I told you I'm not tic_tac and I just had a question to add on. Yes the reply made it look like I was tic_tac because I said I already knew that answer, well the thing is I did know the answer and just wanted to find out more about details so I added on a question to his.

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Post by Ophisâ„¢ »

jv_map wrote:tic_tac != Kiko, so welcome to .Map tic_tac :)
lol, it looks to me as if he already had checked the ip the way he sed that.

and also, hehe, it looked like you was to :oops: to ask under your own name or sumthing..
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!=

Post by tltrude »

In scripting, " != " means "is not equal to".
Tom Trude,

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Post by Imagination »

lizardkid wrote:
detail brushes are not affected by shadows, nor do they cast them. useful for stairs and banisters mainly, and background buildings, because they eat compile and load times when the impact they have on gameplay is virtually nil.
To add to this, detail brushes do not block visability, the compile see's straight through them so therefore you will not be able to create area portals for example if any of the structure is detail.
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Post by At0miC »

lizardkid wrote:detail brushes are not affected by shadows, nor do they cast them.
I have to disappoint you there, they still can ;)
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Post by Rookie One.pl »

The only impact of the detail flag for a brush is that it just isn't taken into account when calculating VIS data.
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Re: !=

Post by Kiko »

tltrude wrote:In scripting, " != " means "is not equal to".
Yes I do know, I just didn't think about it. I do php... here's a demo

Code: Select all

if ( $var != $var2 ){ 
If $var doesn't equal $var 2 then it'll do whatever you tell it to next

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