My trouble is this: Some things look BETTER with -fast set on the light compile stage!
This is what it looks like with best settings:


...and this is with -fast and -bounce 0 light settings:

...
As you can see, he edges are seen where the brushes meet to allow the door-hole when a full light compile is done...
This is apparently also present in the EA maps.
Oh, and the brushes ARE snapped to grid, so that's not the prob
