Hey, quick question?

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Kiko
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Hey, quick question?

Post by Kiko »

Ok, I have a map... Cheapside VS Wealthies (CVSW.map)

Is there a script (or can it be made) so that a model will be forced during a team *with custom avatars above they're heads* and they will not be allowed to change models.

And I only want the custom avatars to work with this map so that if map changes the default avatars will come back.

If possible please reply.

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jv_map
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Post by jv_map »

Yes about the models (but you can't stop forcemodels), no about the avatar.
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ViPER
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Post by ViPER »

hhhmmmm you can stop forcemodels -

Code: Select all

main:

while(1)
{$player stufftext "setu cg_forcemodel 0;setu cg_effectdetail 1"
wait 5}

end
PKM
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Post by PKM »

this going to be a ''modern'' map ? i hope so, tired of carrying that schtick solo .
i'm not f****** angry, i'm from philadelphia .
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Post by jv_map »

Viper wrote:hhhmmmm you can stop forcemodels
Yerr but it's clumsy :P
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Ophisâ„¢
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Post by Ophisâ„¢ »

wrong forum?
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Kiko
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Post by Kiko »

Yes this is going to be a "Modern" map. Not like modernized to the max likes yours, but not based on something mohaa. :) It has a mohaa feel to it the way the map is setup, but still modern.

So is that the code? and how does that make it force a certain model for axis or allies?

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Post by Kiko »

I've figured out you can't do it... so I'm not even going to try. :) I'll just toss them in there to see if they want to use them then they can.

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Post by lizardkid »

i believe you can, when the fpsmodel crash came out someone tried a scripting method that force the skins of all players before prespawn (if they had _fps at the end) to the same skin, but without _fps. it wasn't fast enough and lagged at the start, however; so it never got off the ground compared to the popular fix Unreal_Demon plagerized.

i dont remember the cvarname to set and check it but look through the menus and find the multiplayeroptions, it'll be in there.
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