Ok, I have a map... Cheapside VS Wealthies (CVSW.map)
Is there a script (or can it be made) so that a model will be forced during a team *with custom avatars above they're heads* and they will not be allowed to change models.
And I only want the custom avatars to work with this map so that if map changes the default avatars will come back.
If possible please reply.
Hey, quick question?
Moderator: Moderators
Hey, quick question?
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(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
hhhmmmm you can stop forcemodels -
Code: Select all
main:
while(1)
{$player stufftext "setu cg_forcemodel 0;setu cg_effectdetail 1"
wait 5}
end
Yes this is going to be a "Modern" map. Not like modernized to the max likes yours, but not based on something mohaa.
It has a mohaa feel to it the way the map is setup, but still modern.
So is that the code? and how does that make it force a certain model for axis or allies?
So is that the code? and how does that make it force a certain model for axis or allies?
(\_/)
(O.o) This is Bunny. Copy Bunny
(> <) to help him achieve world domination.
i believe you can, when the fpsmodel crash came out someone tried a scripting method that force the skins of all players before prespawn (if they had _fps at the end) to the same skin, but without _fps. it wasn't fast enough and lagged at the start, however; so it never got off the ground compared to the popular fix Unreal_Demon plagerized.
i dont remember the cvarname to set and check it but look through the menus and find the multiplayeroptions, it'll be in there.
i dont remember the cvarname to set and check it but look through the menus and find the multiplayeroptions, it'll be in there.
Moderator
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006



