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k47a
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dog

Post by k47a »

ow, i wanted to have a ze german sheperd in my map that behaves as if it was on a leash (which is attached to a house), i.e. runnin a radius and stuff...
i put some pathnodes around it, but hey, it just goes where it wants... can anyone help me with this, please?
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Rookie One.pl
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Post by Rookie One.pl »

Make some barriers it can't cross. :P
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k47a
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Post by k47a »

Well the problem is that the dog doesnt give a damn about the nodes, it just goes behind the house and hides there (well it's a ze german dog). i dont think barriers would fix the problem... :?
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jv_map
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Post by jv_map »

If ze dog is like a monster, you can use a monsterclip :)
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bdbodger
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Post by bdbodger »

I did a custom dog for a couple of maps , one I called the rescue and the other I called snowfun 2 . The snowfun 2 map had a doberman made by small sumo . The thing that is custom about the dog(s) it that they use a new_generic_dog.tik I made that subs dog animations for human animations . What that does is make it possible to script the dogs as you would an ai . That is you can set the type_idle to runner or patrol and set the patrol path as you would for a ai in a single player map . In the snowfun 2 map ( made for JV's snowcontest 2 mod ) the dogs run a preset path that connects back to it's self so that they run the path over and over again . You could use that and create a patrol path .

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k47a
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Post by k47a »

Thanks a lot! Ill give that a try :)!
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