if any of you have seen the video game prey (or played the demo )
u would so know what im already gonna talk about
http://www.prey.com/ ages 18+
the game prey is a quake 4 engine type game the engine uses pk.4's to pack files ..anyway in the game thers these glowing paths that go from the ground to the wall to the celing wich enables the player to walk on the wall on the celing and any angle in between.thers also portals that are in the prey mp and sp maps/thers certain triggers that also effect player model...so a big change form the q3 engine and or...........
maybe not such a big change since prey is on a simular engine i open q4 files in pacscape
so i study prey's guts and thers alot of tga alot more dds wich is a pain to edit(for me since i have no dds edit software nor do i have any experience of dds editing or dds textures at all)
im shure thers no prey model export plugin for lt3d or milkshape so for now rip models form ther to mohaa is on hold....
mp3 audio and the good thing was shader system was verry simular to mohaa 's shaders........
so my question to the experienced mappers and scripters
is it possible to map surface's or script a surface thats not the ground to walk on......
thats my only question for now......
other than that the portals in prey are easy to simulate
the triggers in prey will be possable to create im shure from seeing all the script created in the past mohaa maps..
if u read all of this u may be interested in the idea for the map/mod/theme or have a good past scripting/maping
all in all answer my question LoL and download the demo for prey if u havent already played...
prey pc / mohaa pc idea....................................
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chrisredfield003
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I think it could be done by rotating the world, or a huge box that looks like the world. I'm pretty sure AI wont walk up walls. Models can not be rotated all the way around, so it would be very hard to make a room, with furniture, rotate.
