Free-for-All server Start Point Problem
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Phantomwarrior
- Corporal
- Posts: 27
- Joined: Fri Jan 20, 2006 1:42 am
- Location: Bakersfield, California
Free-for-All server Start Point Problem
Phantomwarrior
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Phantomwarrior
- Corporal
- Posts: 27
- Joined: Fri Jan 20, 2006 1:42 am
- Location: Bakersfield, California
Deathmatch Spawnpoints?
I didn't know that there were deathmatch designated spawnpoints. Our map had a Start Spawnpoint, 16 Allied Spawnpoints, and 16 Axis Spawnpoints. If there is such a thing as Deathmatch Spawnpoints, where do we find them and do we have to create a separate map with the deathmatch spawnpoints. As I said earlier, the Team Death Match works fine with the 33 spawnpoints that are already in the map. If there are deathmatch spawnpoints that are separate from Start, Allies, and Axis Spawnpoints where do we find them and can I use Deathmatch Spawnpoints in the same map so that it will run on TDM or DM both???
Phantomwarrior
ffa
You need more spawn locations for ffa because you don't want any of the players (any of the 32) spawning next to each other -- as they do in team match/objective. The hard part is finding 32 places where no other deathmatch spawn point can be seen. You might even need some spawned walls (boxes) to block the player's views -- with that many spawn points.
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Phantomwarrior
- Corporal
- Posts: 27
- Joined: Fri Jan 20, 2006 1:42 am
- Location: Bakersfield, California
Deathmatch Spawnpoint Problem Solved!
Phantomwarrior
Code Folder
Unzip and add this code folder to main.
http://pages.sbcglobal.net/tltrude/Temp/code.zip
The .ccp files can be opened with Notepad, if you want to see how they are made. The info_player_deathmatch one is inside the PlayerStart.ccp file.
http://pages.sbcglobal.net/tltrude/Temp/code.zip
The .ccp files can be opened with Notepad, if you want to see how they are made. The info_player_deathmatch one is inside the PlayerStart.ccp file.
