Mohaa breakthrough CRASH
Moderator: Moderators
Mohaa breakthrough CRASH
Hi all!!!
I have a big problem with medal of honor breakthrough....
I can join a game but when the server changes map, the game crashes and in the console the is a script "unsupported mark type 0x3a"
What is it? Can you help me?
the complete error is:
----- CL_Shutdown -----
------- S_StopAllSounds (stop ) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop ) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Unsupported marker type 0x3a
I install the last patch from the official site (patch 2.4) but it doesn't fix the problem.....
If it can you, I have an AMD ATHLON 2800, 512 ram ddr, ati radeon 9200 (128 mb).....
I'm quite sure that it' a problem with the not classical maps.....(brest, bazaar & CO), 'cause i can play the 7 classic map very well and the 3 objective maps too....
Where can I download these other maps like mp_holland_dm & CO
I have a big problem with medal of honor breakthrough....
I can join a game but when the server changes map, the game crashes and in the console the is a script "unsupported mark type 0x3a"
What is it? Can you help me?
the complete error is:
----- CL_Shutdown -----
------- S_StopAllSounds (stop ) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop ) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Unsupported marker type 0x3a
I install the last patch from the official site (patch 2.4) but it doesn't fix the problem.....
If it can you, I have an AMD ATHLON 2800, 512 ram ddr, ati radeon 9200 (128 mb).....
I'm quite sure that it' a problem with the not classical maps.....(brest, bazaar & CO), 'cause i can play the 7 classic map very well and the 3 objective maps too....
Where can I download these other maps like mp_holland_dm & CO
The console was showing a log, jv wants to know what was above the line CL_shutdown. If you cant see it, try to make a logfile by writing 'logfile 1' in your console (be sure that console is enable in the options) just before the new map is going to load. After the crash, look for a file named 'qconsole' in the mohaa/main/ folder. Show us what's inside the file.
This is what console said before game crashes...i see "corrupted JPEG data"......what can I do?
Disconnected from server
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
81.19.223.42:12204 resolved to 81.19.223.42:12204
UI_DrawConnect called
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
UI_DrawConnect called
Corrupt JPEG data: premature end of data segment
Disconnected from server
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
81.19.223.42:12204 resolved to 81.19.223.42:12204
UI_DrawConnect called
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
UI_DrawConnect called
Corrupt JPEG data: premature end of data segment
ok heres mine from spearhead - any ideas ?
this is at the end of a cinematic ending (completed - just before scoreboard)
drops everyone to main - but server doesnt crash
this is at the end of a cinematic ending (completed - just before scoreboard)
Code: Select all
Exterminateur_(QC) was perforated by StOnEWaLL's SMG
<TWL>.:|SFC|:.Hitman was perforated by mrbkind's SMG
<TWL>.:|MAJ|:.Capt.Ebeling was rifled by .?RRA?. -M?. -M?g??
CDN_Seaforth was perforated by StOnEWaLL's SMG
Axis Occupy the N/E Winery
slumpbuster is preparing for deployment
Exterminateur_(QC) was perforated by mrbkind's SMG
ClientGameCommandManager::LoopSound
Squeek was rifled by .?RRA?. -M?. -M?g??
{DOGG.P} 7_YEARS_OLD disconnected
{DOGG.P} 7_YEARS_OLD has left the battle
ClientGameCommandManager::LoopSound
CDN_Seaforth was perforated by mrbkind's SMG
Axis Occupy the N/E Winery
slumpbuster has entered the battle
.?RRA?. -M?. -M?g?? was perforated by <TWL>.:|MAJ|:.Capt.Ebeling's SMG
LOCALIZATION ERROR: 'Axis: 15' does not have a localization entry
slumpbuster has joined the Axis
Exterminateur_(QC) was perforated by mrbkind's SMG
StOnEWaLL was perforated by Squeek's SMG
Axis Occupy the N/E Winery
<TWL>.:|MAJ|:.Capt.Ebeling tripped on .?RRA?. -M?. -M?g??'s grenade
Squeek was perforated by VIcIoUsMoFo's SMG
.?RRA?.Incognito: mrbkind, u got ts?
THEHUNTER(CANADA) is preparing for deployment
CDN_Seaforth was rifled by .?RRA?. -M?. -M?g??
StOnEWaLL was machine-gunned by Exterminateur_(QC)
.?RRA?. -M?. -M?g?? was perforated by <TWL>.:|MAJ|:.Capt.Ebeling's SMG
Axis Occupy the N/E Winery
Squeek was perforated by mrbkind's SMG
Couldn't play 3D sound 'sound/weapons/impact/wpn_impstone12.wav' for entity 1023 on channel auto
Couldn't play 3D sound 'sound/weapons/impact/wpn_impwood08.wav' for entity 1023 on channel auto
Couldn't play 3D sound 'sound/weapons/foley/pistolshellmed1.wav' for entity 1023 on channel auto
Couldn't play 3D sound 'sound/weapons/impact/wpn_impwood03.wav' for entity 1023 on channel auto
Couldn't play 3D sound 'sound/weapons/impact/wpn_impwood03.wav' for entity 1023 on channel auto
<TWL>.:|MAJ|:.Capt.Ebeling was perforated by slumpbuster's SMG
Couldn't play 3D sound 'sound/weapons/foley/pistolshellmed1.wav' for entity 1023 on channel auto
Couldn't play 3D sound 'sound/weapons/impact/wpn_impwood10.wav' for entity 1023 on channel auto
Couldn't play 3D sound 'sound/weapons/impact/wpn_impwood06.wav' for entity 1023 on channel auto
^~^~^ Not playing sound 'sound/weapons/foley/pistolshellsoft3.wav'
LOCALIZATION ERROR: 'AXIS ARE VICTORIOUS!!' does not have a localization entry
StOnEWaLL: gga
Exterminateur_(QC) was perforated by VIcIoUsMoFo's SMG
VIcIoUsMoFo: lol
<TWL>.:|SC|:.ViPER: GG
VIcIoUsMoFo: gg
CL_ProcessServerCommand: fadesound '4000.00'
Called FadeSound with: 4000.000000
CL_ProcessServerCommand: fadesound '4000.00'
Called FadeSound with: 4000.000000
LOCALIZATION ERROR: 'Axis: 17' does not have a localization entry
(dead) Exterminateur_(QC): GG ALL
********************
ERROR: CL_ParseServerMessage: bad command byte: 3
********************
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------I can't write in console logfile1 before game starts.....when I launch game the console will be opened and immediatly the game starts!
When i'm in the game I can't return to windows (using alt+tab)......
I try to type "logfile 1" during game play in the console (using \ )...but the only effect is that I "chat it" in game.....
How can I write logfile1 in console before the game starts? It's possible to launch only the console?
When i'm in the game I can't return to windows (using alt+tab)......
I try to type "logfile 1" during game play in the console (using \ )...but the only effect is that I "chat it" in game.....
How can I write logfile1 in console before the game starts? It's possible to launch only the console?
yeah..that's it!!jv_map wrote:Go to options -> advanced options and enable [x] console
the file qconsole says:
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
195.200.192.50:27100 resolved to 195.200.192.50:27100
UI_DrawConnect called
Unwanted challenge response received. Ignored.
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
UI_DrawConnect called
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------


