Here's what I want to do in words:
Code: Select all
killthread local.player:
headtrigger_# triggerable (make sure that it's triggerable)
if local.player exists
{
wait until headtrigger_# is triggered.
if local.player.state == "HEADBANG"
{
if headtrigger is touching an other human
hurt the other human
wait until the headbang state is over
}
}
end
(Headtrigger is the trigger attached to the head
Thanks already,
Wertmanzzz
