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geilisch
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Posts: 7 Joined: Sun Oct 22, 2006 6:41 pm
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by geilisch » Fri Dec 08, 2006 8:32 pm
Hiya
I was mapping the other day when suddenly some brushes just disappeared. Seemed like every brush that disappeaed had a texture from /general/industrial and general/structure...
And when I tried to load those textures mohradiant crashed over and over again..I thought mohradiant was just being silly and started over.
Then I loaded another map into mohr and guess what! Brushes gone there too! Well here is a pic from v2 source map..
any one ever had this problem? Or know how to solve it?
http://www.rodnreel.com/potb/viewpic.as ... 085494.jpg
edit: link doesn't work, I'll post a proper link when I get back home..
Last edited by
geilisch on Fri Dec 08, 2006 10:09 pm, edited 2 times in total.
Devil_Dog
Warrant Officer
Posts: 140 Joined: Fri Feb 17, 2006 2:59 pm
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by Devil_Dog » Fri Dec 08, 2006 8:52 pm
I just had that problem.
You have to move a .pk3
Look at the topic below "Texture Errors" there is a reply that tells you what to do.
Computers hate me!!!!!
geilisch
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Posts: 7 Joined: Sun Oct 22, 2006 6:41 pm
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by geilisch » Fri Dec 08, 2006 10:05 pm
Woot?
Didn't help me out:S
edit: I've put entdefs in mohaa/main, and there are no randon Pk3s.
k47a
товарищ
Posts: 810 Joined: Fri Mar 25, 2005 1:19 pm
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by k47a » Fri Dec 08, 2006 10:07 pm
The link you posted doesn't work for me...
Do you have filters turned on?
bdbodger
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by bdbodger » Fri Dec 08, 2006 10:20 pm
If you have use Quake3 .map format checked in your preferences uncheck it .
geilisch
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Posts: 7 Joined: Sun Oct 22, 2006 6:41 pm
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by geilisch » Fri Dec 08, 2006 10:37 pm
IvaN [K47a] wrote: The link you posted doesn't work for me...
Do you have filters turned on?
AHHH! thank you
, it was turned off for some reason