I make recently a map as "The Hunt" (a destroyed village), and put many buildings (see screenshots).


The problem is i maked a "final" compilation to test the map using the VIS directive, but it dont have effect in FPS and in the drawing method (in spectator mode parts of map dont hide when i walk for a specific region).
In map building, i dont use the VIS blocks, i used only DETAILS brushes, is necessary more some technique to increase the FPS of "final version" ?
The compilation directives of final version:
Code: Select all
"d:\maps\mohaa\Q3map.exe" -gamedir C:\ARQUIV~1\EAGAME~1\MOHAA d:\maps\mohaa\maps\obj\user_98sully.map
"d:\maps\mohaa\Q3map.exe" -vis -gamedir C:\ARQUIV~1\EAGAME~1\MOHAA d:\maps\mohaa\maps\obj\user_98sully.map
"d:\maps\mohaa\MOHlight.exe" -gamedir C:\ARQUIV~1\EAGAME~1\MOHAA d:\maps\mohaa\maps\obj\user_98sully.map
Copy "user_98sully.bsp" C:\ARQUIV~1\EAGAME~1\MOHAA\main\maps\obj
Copy "user_98sully.txt" C:\ARQUIV~1\EAGAME~1\MOHAA\main\maps\obj\user_98sully.scr
Copy "user_98sully.txt" "user_98sully.scr"
