If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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sniperxxx
Private
Posts: 6 Joined: Fri Nov 24, 2006 8:50 am
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by sniperxxx » Fri Dec 08, 2006 8:42 am
Vis compiling and other compiles have very long time (7 hours ),maybe because I made so many brushes in (detail), I did so to overcome vis data size exceeds the expected size.
Is there other solutions?
please help
THANX
Rookie One.pl
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Posts: 2752 Joined: Fri Jan 31, 2003 7:49 pm
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by Rookie One.pl » Fri Dec 08, 2006 2:56 pm
Search , and thy will find thine answer.
bakka
Corporal
Posts: 32 Joined: Wed Jan 11, 2006 5:13 pm
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by bakka » Wed Dec 13, 2006 1:49 pm
try this:http://users.1st.net/kimberly/Tutorial/vis.htm
neillomax
Lieutenant General
Posts: 880 Joined: Thu Jun 23, 2005 6:57 am
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by neillomax » Wed Dec 13, 2006 2:52 pm
If it's not a final compile, v/fast/fast works for me.
Ric-hard
Sergeant Major
Posts: 102 Joined: Sun Feb 29, 2004 6:44 am
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by Ric-hard » Wed Dec 13, 2006 3:28 pm
Probably faster if u use "Bounce 0" for the light to.
7 hours compiletime is not much for a final compile, so I guess its not
a final compile your after, I use this while developing.
Vis:
-fast
Light:
-fast -bounce 0