When you add +set developer 1 , it prints everything that happens in the game. The only difference between logfile 1 and logfile 2 is that one of them just keeps adding more data and does not erase the old data -- can't remember which.
Do you have any cheats on?
Do you have any mods installed or are you using additions or cheats that's not supported in moh?
Might also be that the the files coming with the map are corrupted, or that the the original moh files are corrupted while e.g. installing.
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/obc_smallhills
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
^~^~^ Can't find maps/dm/obc_smallhills.min
Setting up Shaders
UI_DrawConnect called
^~^~^ Can't find textures/dmloading/testload.tga
WARNING: R_FindImageFile could not find 'textures/dmloading/testload.tga' in shader 'SmallHills_loadscreen'
LoadLibrary (mainta/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3020
Magic sizeof actor numer: 2956
------------------
Event system initialized: 178 classes 1468 events 1045216 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/dm/obc_smallhills.bsp, 0 )
^~^~^ Can't find textures/general_structure/jh_adobwalltall1.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
spawn 'turretweapon_german_88mmflakbase': 0.62 seconds
-------------------- Actual Spawning Entities Done ------------------ 622 ms
0 teams with 0 entities
Adding script: 'dm/obc_smallhills.scr'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
1 entities spawned
3 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 4679 ms
-----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.603000 seconds.
-------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/ubersound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.096000 seconds.
-------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)---------------
------ Server Initialization Complete ------ 5.93 seconds
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\5899\protocol\17\name\[OBC]_Liberator_SPC/D2(DK)_DF\rate\25000\snaps\20\dm_playermodel\american_army\dm_playergermanmodel\german_wehrmacht_soldier<<<
version 17 connecting to 17
Going from CS_FREE to CS_CONNECTED for [OBC]_Liberator_SPC/D2(DK)_DF
CL packet loopback: connectResponse
[OBC]_Liberator_SPC/D2(DK)_DF : dropped gamestate, resending
SV_SendClientGameState() for [OBC]_Liberator_SPC/D2(DK)_DF
Going from CS_CONNECTED to CS_PRIMED for [OBC]_Liberator_SPC/D2(DK)_DF
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (mainta/cgamex86.dll)
------------------
Event system initialized: 7 classes 144 events 4032 total memory in response list
CM_LoadMap( maps/dm/obc_smallhills.bsp, 1 )
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.675000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 1.755000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
stitched 0 LoD cracks
...loaded 1322 faces, 0 meshes, 0 trisurfs, 0 flares
Using ter_maxtris = 24576
Terrain: 1.88 MB tris, 1.31 MB verts, 0.31 MB in 440 patches, 3.50 MB total
R_LevelMarksLoad: maps/dm/obc_smallhills.dcl not found
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_lite.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_hard.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_lite.tik'
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bh_metal_hard.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
TIKI_ParseInitCommands: too many init commands in models/fx/bh_human_uniform_lite.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/bh_human_uniform_lite.tik.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
TIKI_ParseInitCommands: too many init commands in models/fx/bh_human_uniform_hard.tik.
TIKI_ParseInitCommands: too many init commands in models/fx/bh_human_uniform_hard.tik.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
TIKI_ParseInit: unknown init command sfx in models/fx/bazookaexp_base.tik on line 104, skipping line.
TIKI_ParseInit: unknown init command ( in models/fx/bazookaexp_base.tik on line 105, skipping line.
TIKI_ParseInit: unknown init command alpha in models/fx/bazookaexp_base.tik on line 106, skipping line.
TIKI_ParseInit: unknown init command offset in models/fx/bazookaexp_base.tik on line 107, skipping line.
TIKI_ParseInit: unknown init command count in models/fx/bazookaexp_base.tik on line 108, skipping line.
TIKI_ParseInit: unknown init command model in models/fx/bazookaexp_base.tik on line 109, skipping line.
TIKI_ParseInit: unknown init command align in models/fx/bazookaexp_base.tik on line 110, skipping line.
TIKI_ParseInit: unknown init command randvel in models/fx/bazookaexp_base.tik on line 111, skipping line.
TIKI_ParseInit: unknown init command accel in models/fx/bazookaexp_base.tik on line 112, skipping line.
TIKI_ParseInit: unknown init command life in models/fx/bazookaexp_base.tik on line 113, skipping line.
TIKI_ParseInit: unknown init command scalemin in models/fx/bazookaexp_base.tik on line 114, skipping line.
TIKI_ParseInit: unknown init command scalemax in models/fx/bazookaexp_base.tik on line 115, skipping line.
TIKI_ParseInit: unknown init command scalerate in models/fx/bazookaexp_base.tik on line 116, skipping line.
TIKI_ParseInit: unknown init command fade in models/fx/bazookaexp_base.tik on line 117, skipping line.
TIKI_ParseInit: unknown init command ) in models/fx/bazookaexp_base.tik on line 118, skipping line.
TIKI_ParseInit: unknown init command sfx in models/fx/bazookaexp_base.tik on line 126, skipping line.
TIKI_ParseInit: unknown init command ( in models/fx/bazookaexp_base.tik on line 127, skipping line.
TIKI_ParseInit: unknown init command model in models/fx/bazookaexp_base.tik on line 128, skipping line.
TIKI_ParseInit: unknown init command life in models/fx/bazookaexp_base.tik on line 129, skipping line.
TIKI_ParseInit: unknown init command angles in models/fx/bazookaexp_base.tik on line 130, skipping line.
TIKI_ParseInit: unknown init command ) in models/fx/bazookaexp_base.tik on line 131, skipping line.
TIKI_LoadTIKIfile: unknown section } in models/fx/bazookaexp_base.tik on line 135, skipping line.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Event 'flickeralpha' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'flickeralpha' in 'models/fx/bazookaexp_base.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Event 'enter' does not exist.
^~^~^ Failed execution of event for class 'ClientGameCommandManager'
^~^~^ CG_ProcessInitCommands: Bad init client command 'enter' in