ok my models are working correctly im shure of it
the tiks are all correct
the textures are scripted
and everything done like always as i make many models this one time shouldnt be diffrent but the project was a skeleto
n(a skeleton playermodel of a human skeleton that is )
im puttin in game it has alot of surfaces and about 6 models but i think the amount of surfaces may be crashin my game not shure
is ther a limit to the amount of surfaces on a playermodel or skeleton ect....
all of wich are attached to the correct skeleton part
all noted in the tik but the game crashes after a certain amount of surfaces are wiritten is this normal?
TIKI
setup
{
scale 0.52
path models/human/allied_ranger_soldier
skelmodel assaultvest.skd
surface ranger_pants shader bones_bottom
surface ranger_top shader bones_top
surface armband shader bones_band
path models/
skelmodel bones.skd
surface back10 shader bones
surface back20 shader bones
surface back30 shader bones
surface back40 shader bones
surface backbase shader bones
surface buttbone shader bones
path models/
skelmodel legbones.skd
surface legbone1 shader bones
surface legbone2 shader bones
surface legbone3 shader bones
surface legbone4 shader bones
surface legbone5 shader bones
surface legbone6 shader bones
SURFACE skullwall shader bones
SURFACE skullwall2 shader bones
SURFACE skullwall3 shader bones
path models/
skelmodel ribs.skd
surface ribbone1 shader bones
surface ribbone2 shader bones
surface ribbone3 shader bones
surface ribplate shader bones
path models/
skelmodel armbones.skd
surface armbone1 shader bones
surface armbone2 shader bones
surface armbone3 shader bones
surface armbone4 shader bones
path models/
skelmodel fingers.skd
surface fingertip1 shader bones
surface fingertip2 shader bones
surface fingertip3 shader bones
surface fingertip4 shader bones
surface fingertip5 shader bones
surface fingertip6 shader bones
surface fingertip7 shader bones
surface fingertip8 shader bones
surface fingertip9 shader bones
surface fingertip10 shader bones
}
init
{
server
{
voicetype allied // set the voicetype to use for multiplayer instant messaging
}
}
$include models/player/base/include.txt
problems with model...
Moderator: Moderators
-
chrisredfield003
- Sergeant
- Posts: 56
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first thing i would do was optimize the model and get out all unnesessary detail, that helps a lot, the second thing i would do is make less groups in the model, you can still have detached fingers but it lessens the number of suraces to define a shader for in the tiki. another important thing is the seems in the model, as its a bone my suggestion is to have no seems on the bones, just cut in half, flip and stitch, i'll do that on cylinders sometimes because it A gets rid of the hard lines, B on a seem there are 2X the verts because they are not welded and C it conserves texture space
another thing you can do is
surface all shader bone
it'll put it on every surface of the preceding model in the code.
another thing you can do is
surface all shader bone
it'll put it on every surface of the preceding model in the code.
-
chrisredfield003
- Sergeant
- Posts: 56
- Joined: Thu Oct 05, 2006 1:00 am
- Contact:
