
...into something like this ( ugly Radiant picture ):
...in all four rows of these distiller racks is going "bye bye".
My question to the x-perienced mappers is:
Will a complex exploder collection and / or a large explodersmashed collection remainig after an explosion do bad things to my FPS? Will the Gfx engine do somethig really stupid like drawing both set all the time? Will the exploder collections and / or a explodersmashed collections be affected by vis_leafgroup's?
The reason I'm asking is my INSANE compile times and that the explosion is planned in an "FPS tight" area...
/Bjarne
PS: Sorry about the size of the piccys


