How I can prevent players from using custom skins?

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baileymoto
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How I can prevent players from using custom skins?

Post by baileymoto »

We play medal of honor at work. Some players have discovered that they can simply download custom player skins off the internet and load them on their end. This allows them to be invisible to any user that does not have this skin loaded on their computer. How can I prevent this?
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Post by jv_map »

Errrm :? , this isn't supposed to be possible I think :?
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ViPER
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Post by ViPER »

Use CI (laggy) - Or force like models on all players.
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Post by Art »

Indeed this is not supposed to be possible. Old mohaa version?
Rookie One.pl
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Post by Rookie One.pl »

This is entirely possible. It happens when the player in question is the host and it's a non-dedicated server.
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baileymoto
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Post by baileymoto »

Rookie One.pl wrote:This is entirely possible. It happens when the player in question is the host and it's a non-dedicated server.
Yep, its possible and its happening.


We arent running a dedicated server, we just start a game on the same computer usually. However, non-hosts are able to do it. It seems that a non-host can load any player/character skin he wishes.

Keep in mind that when a player is invisible, normal game play exists. You can still see blood (and still kill him of course) drip off that player if you happen to shoot him. The computers w/o that skin simply dont know what to load, defaulting to no skin what so ever.
baileymoto
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Post by baileymoto »

Viper wrote:Use CI (laggy) - Or force like models on all players.
How can I force like models on players?

In regards to it being an older version, I am not sure. Sorry, but I dont play any games other than this one at work (and we're quite addicted!).

It's MOHAA Allied Assault. File version 1.0.0.1. We simply start a game from within the multiplater screen, rather than making a dedicated server. The host is always playing with us. However, there is also the MOHAA_server.exe file which is version 1.2.1.280
Last edited by baileymoto on Fri Jan 05, 2007 4:22 pm, edited 2 times in total.
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Post by Green Beret »

cg_forcemodels 1 ??????

Not sure its been a while :oops:
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Post by ViPER »

try this - Thread this in your map script

Code: Select all

force_skin:

while(1)
  {
  for(local.dude=1;local.dude <= $player.size;local.dude++)
  {
  if (($player[local.dude].dmteam != NULL) && (isalive $player[local.dude]))
    {
    $player[local.dude] stufftext ("set cg_forcemodel 0")

    if ($player[local.dude].dmteam == allies)
      {
      $player[local.dude] stufftext ("set dm_playermodel allied_sas")
      }
    if ($player[local.dude].dmteam == axis)
      {
      $player[local.dude] stufftext ("set dm_playergermanmodel german_worker")
      }
   }
  }
wait 1
}
end
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